OctaneRender for HoudiniSolaris 2025.2.0.0

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azen
OctaneRender Team
Posts: 788
Joined: Mon Jun 01, 2015 11:06 pm

OTOY® is proud to announce the availability of the new DCC plugin OctaneRender for HoudiniSolaris 2025.2 release.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.5, Houdini 20.0 & Houdini 20.5 Solaris.
OctaneSolaris builds supported by this release: 19.5.805, 20.0.896, 20.5.522, 20.5.550 and 20.5.584..

What is OctaneRender for Solaris?
The OctaneRender for Solaris plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline


-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.5 and name it as Packages
- Open notepad or any text editor and use these lines

Code: Select all

{
    "enable": true,
    "env": [
        {
            "OCTANE_AUTOSPAREPARAMS": {
                "value": 1
            }
        },
        {
            "OCTVERSION": "PATH_TO_OCTANE_SOLARIS_Win64 FOLDER"
        },
        {
            "HOUDINI_PATH": {
                "value": "$OCTVERSION"
            },
            "PATH": {
                "value": "$OCTVERSION\\bin"
            },
            "PXR_PLUGINPATH_NAME": {
                "value": "$OCTVERSION\\dso\\usd_plugins"
            }
        }
    ]
}
- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

- Please run **createPackageFileForOctane.bat** for automatic Package installer for Windows OS.

New features
To learn more about the new features and improvements of OctaneRender 2025.2 and the Render Node app, please check out the 2025.2 release post


Change log since last release
  • Unified OctaneRender 2025.2 for Houdini production (2025.2.0.0)
  • The Octane Window is working again for a view of the node graph being used to render the viewport.
  • Orbx exports have better support for motion blur.
  • Symmetric motion blur (-0.25 to 0.25) is now converted into post frame times (0.0 to 0.5) for compatibility with Orbx.
  • If Alembic Orbx export is enabled, saving a viewport as Orbx now uses the Alembic format and supports motion blur.
  • If the Orbx base file name contains ".fbx" the FBX file format is used for export.
  • The viewport Orbx export file name is now appended with .VP to prevent it from overwriting the animation Orbx file.
  • Fixed nested instances.
  • Fixed viewport updates when the motion blur shutter or samples are changed.
  • Fixed a crash bug when disabling the Z-Buffer.
  • Fixed the light, light direct, light indirect, custom and global teture AOV sub types.
  • The viewport can now display the ZDepth AOV using the depth max and environment depth settings. This does not affect final renders.
  • Changed AOV float values to log in the Houdini UI.
* This release syncs with our regular plugin.. More builds coming up with bug fixes in later releases!


Note: Click the link below to refer to Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5/solaris/sop_import.html


Important notes:

[*] The minimum NVIDIA driver version required has been raised to R528 (R572 for GeForce RTX50 Series).
[*] The GPU version of Open Image Denoise is supported on Volta and Ada GPUs currently. The CPU version is used on devices with other models, and on macOS..
[*] The minimum version of macOS required is 14.5.[/b]

Linux Note
On Linux only default Houdini builds are supported.
This means that for Houdini 20.0 and 20.5, gcc11.2 builds are supported, and for Houdini 19.5, gcc9.3 build is supported.

Important Note for this release's Mac build
Octane Render 2024.1.2 pops up a window asking user to agree or not agree to collection of anonymous usage information and statics. This window conflicts with Houdini's splash window when Houdini starts, you will not be able to click Yes/No button in the Octane Window. Octane core team is working on fix this. But before this is properly fixed, there is a workaround for this. You can press Y/N when the Octane window is popped out behind the Houdini Splash window, and this only needs to be done only once. The attached video shows the workaround for this issue.


=================================
Subscription Studio+ Downloads
=================================

OctaneSolaris [macOS](Link)

OctaneSolaris [Linux](Link)

OctaneSolaris [Windows](Link)





Happy GPU Rendering !!




Your team
OTOY
User avatar
galleon27
Licensed Customer
Posts: 292
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
Contact:

Everything is pixelated when rendering.
Screenshot 2025-06-03 121749.png
Attachments
2025-06-03 12-13-49.mp4
(23.46 MiB) Downloaded 20 times
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
dom_otoy
OctaneRender Team
Posts: 59
Joined: Mon Mar 17, 2025 9:33 pm

A few notes on this release:
1.There have been bug fixes for Solaris, but the there was a misunderstanding and the release was posted without the change notes. We will share them here soon.
2. This release only received limited testing and was shared earlier than we had intended, so just keep that in mind. If you encounter any major issues we will try to get them resolved asap.
dom_otoy
OctaneRender Team
Posts: 59
Joined: Mon Mar 17, 2025 9:33 pm

galleon27 wrote: Tue Jun 03, 2025 10:18 am Everything is pixelated when rendering.
Screenshot 2025-06-03 121749.png
Hmm my guess this is to do with subsampling? I will try it out here in a bit and see if I can figure out what's going on!
dom_otoy
OctaneRender Team
Posts: 59
Joined: Mon Mar 17, 2025 9:33 pm

Here the release notes for this release:
Octane Solaris 2025.2.0.0 Revisions
- The Octane Window is working again for a view of the node graph being used to render the viewport.
- Orbx exports have better support for motion blur.
- Symmetric motion blur (-0.25 to 0.25) is now converted into post frame times (0.0 to 0.5) for compatibility with Orbx.
- If Alembic Orbx export is enabled, saving a viewport as Orbx now uses the Alembic format and supports motion blur.
- If the Orbx base file name contains ".fbx" the FBX file format is used for export.
- The viewport Orbx export file name is now appended with .VP to prevent it from overwriting the animation Orbx file.
- Fixed nested instances.
- Fixed viewport updates when the motion blur shutter or samples are changed.
- Fixed a crash bug when disabling the Z-Buffer.
- Fixed the light, light direct, light indirect, custom and global teture AOV sub types.
- The viewport can now display the ZDepth AOV using the depth max and environment depth settings. This does not affect final renders.
- Changed AOV float values to log in the Houdini UI.
User avatar
galleon27
Licensed Customer
Posts: 292
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
Contact:

Object don't render when there is just a dome light lighting the scene.
Attachments
2025-06-04 01-48-58.mp4
(15.11 MiB) Downloaded 15 times
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
User avatar
galleon27
Licensed Customer
Posts: 292
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
Contact:

dom_otoy wrote: Tue Jun 03, 2025 5:02 pm
galleon27 wrote: Tue Jun 03, 2025 10:18 am Everything is pixelated when rendering.
Screenshot 2025-06-03 121749.png
Hmm my guess this is to do with subsampling? I will try it out here in a bit and see if I can figure out what's going on!
Its rendering the wrong resolution. If you "Home All" the viewport (Shift + A) twice, its gonna render the correct resolution.
Attachments
2025-06-04 01-56-49.mp4
(20.83 MiB) Downloaded 14 times
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
dom_otoy
OctaneRender Team
Posts: 59
Joined: Mon Mar 17, 2025 9:33 pm

Regarding the pixelation issue, it seems this issue is only present on the latest 20.5.584 houdini build. I think this might actually be a Houdini bug. What's happening is that the subsampling setting temporarily renders a lower resultion image while moving around in the scene. But for some reason in 20.5.584 it sometimes does not correctly exit this state and "gets stuck" in the subsampling stage.
You can work around this for now by setting the subsampling setting to 1 in the Octane settings. But this will only work if your view flag is on the octane settings.
Alternatively I would recommend going back to 20.5.550
dom_otoy
OctaneRender Team
Posts: 59
Joined: Mon Mar 17, 2025 9:33 pm

Just confirmed that this is an issue with the Houdini 20.5.584 build. That build also had a bunch of viewport issues in the obj context. Hopefully we'll release a new build that supports 20.5.613 in a few days.
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galleon27
Licensed Customer
Posts: 292
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
Contact:

galleon27 wrote: Tue Jun 03, 2025 11:51 pm Object don't render when there is just a dome light lighting the scene.
I wanna expand on this. This only happens when there is only one primitive rendering. To replicate it just create a rubbertoy and a dome light and render. Nothing renders. Copy the rubbertoy and merge it. It should render now.


I also keep getting this error:
Screenshot 2025-06-05 011315.png
I've attached a test scene for this. Just disable and enable the USD asset to replicate the error.
Attachments
solaris.zip
(618.38 KiB) Downloaded 9 times
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
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