OctaneRender 2025.2 for Houdini production (2025.2.0.0)

Sub forum for plugin releases

Moderator: juanjgon

bruce.chai
OctaneRender Team
Posts: 63
Joined: Thu Oct 19, 2023 8:26 pm

OctaneRender 2025.2 for Houdini production (2025.2.0.0)

This is a production release of the OctaneRender™ 2025.2.0.0 for Houdini™ plugin compiled with the Octane 2025.2 core. This 2025.2.0.0 release is available for the latest Houdini production builds on Windows x64, Linux, and macOS arm64.

Houdini production builds supported by this release: 19.5.805, 20.0.896, 20.5.522, 20.5.550, 20.5.584.

If you are not sure if your Houdini version is compatible with the plugin - just run it and you will see an error message in case of incompatibility.

Linux Note
On Linux only default Houdini builds are supported.
This means that for Houdini 20.0 and 20.5, gcc11.2 builds are supported, and for Houdini 19.5, gcc9.3 build is supported.

New features
To learn more about the new features and improvements of OctaneRender 2025.2, please check out the 2025.2 release post

Known bugs
On Linux, MPlay IPR may not be working. If you are having problems with it, please switch to QT5 IPR and disable "Render to MPlay" in ROP nodes.

Downloads

Release 2025.2.0.0 Studio+ license
Windows Houdini 19.5.805 - https://render.otoy.com/customerdownloads/plugins/5e/86/42/a6/Octane_2025.2.0.0_Houdini_19.5.805_Studio%2B_Win64.zip
Windows Houdini 20.0.896 - https://render.otoy.com/customerdownloads/plugins/61/ae/29/70/Octane_2025.2.0.0_Houdini_20.0.896_Studio%2B_Win64.zip
Windows Houdini 20.5.522 - https://render.otoy.com/customerdownloads/plugins/65/98/b9/85/Octane_2025.2.0.0_Houdini_20.5.522_Studio%2B_Win64.zip
Windows Houdini 20.5.550 - https://render.otoy.com/customerdownloads/plugins/80/e0/8f/72/Octane_2025.2.0.0_Houdini_20.5.550_Studio%2B_Win64.zip
Windows Houdini 20.5.584 - https://render.otoy.com/customerdownloads/plugins/f7/8d/ac/7b/Octane_2025.2.0.0_Houdini_20.5.584_Studio%2B_Win64.zip

Linux Houdini 19.5.805 - https://render.otoy.com/customerdownloads/plugins/7d/ca/02/1a/Octane_2025.2.0.0_Houdini_19.5.805_Studio%2B_Linux.zip
Linux Houdini 20.0.896 (gcc11.2) - https://render.otoy.com/customerdownloads/plugins/0a/86/df/51/Octane_2025.2.0.0_Houdini_20.0.896_Studio%2B_Linux.zip
Linux Houdini 20.5.522 (gcc11.2) - https://render.otoy.com/customerdownloads/plugins/f3/90/7a/e1/Octane_2025.2.0.0_Houdini_20.5.522_Studio%2B_Linux.zip
Linux Houdini 20.5.550 (gcc11.2) - https://render.otoy.com/customerdownloads/plugins/98/a5/50/33/Octane_2025.2.0.0_Houdini_20.5.550_Studio%2B_Linux.zip
Linux Houdini 20.5.584 (gcc11.2) - https://render.otoy.com/customerdownloads/plugins/15/92/86/a4/Octane_2025.2.0.0_Houdini_20.5.584_Studio%2B_Linux.zip

Release 2025.2.0.0 macOS Prime license
MacOS Houdini 19.5.805 - https://render.otoy.com/downloads/86/e0/17/a0/Octane_2025.2.0.0_Houdini_19.5.805_Prime_macos.zip
MacOS Houdini 20.0.896 - https://render.otoy.com/downloads/dd/37/c5/66/Octane_2025.2.0.0_Houdini_20.0.896_Prime_macos.zip
MacOS Houdini 20.5.522 - https://render.otoy.com/downloads/8d/a4/4c/9c/Octane_2025.2.0.0_Houdini_20.5.522_Prime_macos.zip
MacOS Houdini 20.5.550 - https://render.otoy.com/downloads/a7/11/7a/e4/Octane_2025.2.0.0_Houdini_20.5.550_Prime_macos.zip
MacOS Houdini 20.5.584 - https://render.otoy.com/downloads/42/09/ee/4f/Octane_2025.2.0.0_Houdini_20.5.584_Prime_macos.zip

Release 2025.2.0.0 Demo version
Windows Houdini 19.5.805 - https://render.otoy.com/plugindownloads/92/41/17/91/Octane_2025.2.0.0_Houdini_19.5.805_Demo_Win64.zip
Windows Houdini 20.0.896 - https://render.otoy.com/plugindownloads/38/1c/fa/56/Octane_2025.2.0.0_Houdini_20.0.896_Demo_Win64.zip
Windows Houdini 20.5.584 - https://render.otoy.com/plugindownloads/55/ca/8c/f1/Octane_2025.2.0.0_Houdini_20.5.584_Demo_Win64.zip

Linux Houdini 19.5.805 - https://render.otoy.com/plugindownloads/ab/94/7f/f2/Octane_2025.2.0.0_Houdini_19.5.805_Demo_Linux.zip
Linux Houdini 20.0.896 (gcc11.2) - https://render.otoy.com/plugindownloads/17/3d/b8/c8/Octane_2025.2.0.0_Houdini_20.0.896_Demo_Linux.zip
Linux Houdini 20.5.584 (gcc11.2) - https://render.otoy.com/plugindownloads/de/0e/0d/1a/Octane_2025.2.0.0_Houdini_20.5.584_Demo_Linux.zip

Release Notes
=============================================
RELEASE 2025.2.0.0
=============================================
PLUGIN FEATURES AND FIXES:
  • Fixed items disappearing while scene update in animated scenes
  • Changed node path in instance attributes to operator path (this helps maintain links when renaming materials etc)
  • Added missing Light ID action selectors in RT AOVs
  • Texture Instance Color's filename parameter default to "$OCTVERSION/tex/rgb4k_map.ppm"
  • ROP's base file name parameter default to "$HIP/render/$HIPNAME.$OS.orbx"
  • Supported "Crypto object node name" and "crypto object pin name" AOV
  • Changed Object Layer Color parm in objParms to rgb color
  • Changed Emission Color RGB parm in objParms to rgb color
  • Avoid errors when resize IPR on macOS
  • ROP Deep image parameter default to value (unchecked)
  • Decal Object Updated: example decal textures are created in internal matnet
  • Fix crash after disabling instance mb and update
Realistic Lens update
  • Support IPR pick focus
  • Support Disable DOF
  • Support Houdini camera's fstop parameter
  • Support legacy pan/zoom
Render Target Updated
  • Added environment texture option to daylight environment.
  • Added light ids action and light linking invert options.
  • Disabled the Output AOV by default, and added a note in the network
  • Only show Octane nodes in tab menu inside Render target
  • Added "Auxiliary - Alpha AOV", "Auxiliary - Cryptomatte", "Auxiliary - Camera mask" AOVs in Render Target
  • Added Quality Setting for Open Image Denoise in Render Target
New Octane Tools - (Experimental)
They can be found in new "Octane Tools" shelf, or in the Octane right click/network menu.
You can assign shortcuts to any of them by right clicking on the item, select edit tool, and then assign under hotkeys.
  • Light Placer - A quick and user friendly way to place lights based on the surface of an object. Works on: Obj level light nodes. Location: Octane Tools toolbar.
  • Preview Node - A quick way to preview textures in the material editor, or connect a different material to the output. Works on: Any octane texture type (TEX in material type name) and material nodes. Location: Octane Tools toolbar, and right click menu in network editor.
  • Texture Setup - A quick way and powerful way to import a single texture set into Octane when inside a material builder. Works on: Standard Surface Material Node. Location: Octane Tools toolbar, and right click menu in network editor.
  • Tri-planar Setup - A fast way to add a tri-planar setup to any "TEX" nodes, (this includes noises etc). Works on: Octane TEX nodes (includes noises etc). Location: Octane Tools toolbar, and right click menu in network editor.
  • Batch Material Import - A powerful tool that lets you import large (or small) sets of materials at once. Context: MAT, SOP or OBJ. Location: Octane Tools toolbar, Octane dropdown in network editor.
  • Focus Picker - A quick and user friendly way to pick your focus point in the Houdini Viewport. Either select a camera or be in the camera view and run the script. Works on: Obj level camera nodes. Location: Octane Tools toolbar
New Workflow Nodes - (Experimental)
  • Octane Render Setup: This object level node combines the RT and ROP into a single HDA, with all the important controls in one place, making the setup and adjusting of render settings much easier.
  • Octane Quick Material: A quick way create and modify materials directly in sops. Ideal for situations where you want to setup a quick simple material (It does support more complex setups as well, but in many cases a custom material setup might be better).
  • Octane Material Creator: This node is a utility that makes material creation much faster (and disappears after it's job is done). Based on user input this node automatically creates a material, based on a set of presets, either in a local matnet or the mat context, names it (optional), sets the sops material node up (which points to the material), and then takes the user directly to the material (if desired).

Note
From 2025.1.Beta_1.0, Octane plugin for Houdini uses Houdini package file. Each build ships a script (createPackageFileForOctane.bat for Windows, createPackageFileForOctane.sh for Linux and Mac) to help create the Octane.json file as below under C:\Users\<username>\Documents\houdiniXX.Y\packages on windows, ~/Library/Preferences/houdini/XX.Y/packages on Mac, or ~/houdiniXX.Y/packages on Linux.

Code: Select all

{
    "enable": true,
    "env": [
        {
            "OCTANE_AUTOSPAREPARAMS": {
                "value": 1
            }
        },
        {
            "OCTVERSION": "<path_to_plugin_directory>"
        },
        {
            "HOUDINI_PATH": {
                "value": "$OCTVERSION"
            },
            "HOUDINI_MENU_PATH": {
                "value": "$OCTVERSION/config/Menus"
            },
            "HOUDINI_SCRIPT_PATH": {
                "value": "$OCTVERSION/scripts"
            },
            "PATH": {
                "value": "$OCTVERSION/bin"
            },
            "PXR_PLUGINPATH_NAME": {
                "value": "$OCTVERSION/dso/usd_plugins"
            }
        }
    ]
}
Decal object feature
The new Decal object could be created by the new Decal button in Octane shelf or by the new Octane menu in Houdini Network View.
Decal objects will have default texture settings demonstrating how the textures can be set.
If there is an existing object or some primitives of an existing object are set, creating a new Decal object will prompt if the related materials of the existing object should be altered with decal textures so the decal object could affect the existing object's surface.
There are more options in the new Octane menu in Houdini Network View to help you create Octane nodes, insert/delete decal texture into/from an Octane material.


Important Note
2024.1.0.2 fixed the problem that the layered material nodes cannot be loaded properly, however this fix affects all layered material nodes and OSL material nodes in existing saved .hip files. When loading a .hip file for the first time using this build, it's necessary to adjust the connections of these nodes. Once the file is saved with the updated connections, the issue will be resolved.


Common Issues and Solutions
- If the plugin doesn't work at all, set HOUDINI_DSO_ERROR = 2 in houdini.env and check for messages in the terminal.
- If you're missing libglut.so.3, install the freeglut package.
- If you are having any issues with the Deadline - please submit a support ticket to the AWS.

Happy rendering,
Your OTOY Team
dom_otoy
OctaneRender Team
Posts: 59
Joined: Mon Mar 17, 2025 9:33 pm

This was missed in the release notes last night, but the new tools should be considered "experimental" for this release. Feel free to use it but since it only had testing by us I would hold off before using something "super" important - especially the quick material and render setup node.
From my testing it worked well but until we get some user feedback I can't be sure that there isn't a hidden issue.
Also make sure to install Octane the json way (you can use doubleclick the .bat file on windows or write sh and then drag the .sh file into the terminal on mac or linux). Installing using the env will not work for the python tools.
dom_otoy
OctaneRender Team
Posts: 59
Joined: Mon Mar 17, 2025 9:33 pm

Also please note that the viewport light and camera updates in Houdini 20.5.584 are broken (this is not an Octane but Houdini issue but will affect Octane users).
EyasArraf
Licensed Customer
Posts: 37
Joined: Fri Sep 13, 2019 8:57 pm

Great release. Thanks for your efforts guys.
The new tools are much welcomed.
One minor bug: the Light Placer doesn't work on Spectron Light.
dom_otoy
OctaneRender Team
Posts: 59
Joined: Mon Mar 17, 2025 9:33 pm

EyasArraf wrote: Thu May 15, 2025 2:51 pm Great release. Thanks for your efforts guys.
The new tools are much welcomed.
One minor bug: the Light Placer doesn't work on Spectron Light.
Will take a look at this.
In the meantime though, the universal light offers all the same capabilities + more.

Edit: Oh yes I found the error. Will have it fixed in the next release. Basically the script was looking for "light" in the light type name, but spectron doesn't have this in it's name.
If you want to have a fix now you can drop this file into the "viewer_states" folder in the octane installation. - https://filedrop.otoy.com/s/GSHBA5DWWSBBPWY - Password: LightPlacer
tripledistilled
Licensed Customer
Posts: 46
Joined: Thu Feb 23, 2017 6:53 pm

Fixed items disappearing while scene update in animated scenes
...
ROP's base file name parameter default to "$HIP/render/$HIPNAME.$OS.orbx"
Appreciate both of these fixes. Nice to see OCIO updated too.
Octane Quick Material
So good!!
lavrenovlad
Licensed Customer
Posts: 123
Joined: Fri Mar 29, 2019 7:11 pm

Thanks for the great release!
Question about ORBX, are you planning to improve the ORBX visibility inside Houdini, also would it be possible to make it similar to RS proxy in any way?
dom_otoy
OctaneRender Team
Posts: 59
Joined: Mon Mar 17, 2025 9:33 pm

lavrenovlad wrote: Wed May 21, 2025 1:07 pm Thanks for the great release!
Question about ORBX, are you planning to improve the ORBX visibility inside Houdini, also would it be possible to make it similar to RS proxy in any way?
Hey lavrenovlad!
Thank you!
Yes, it is one of the items we will tackle next after IPR improvements.
Are there any specific features that the RS proxy has that you are particularly looking for?
lavrenovlad
Licensed Customer
Posts: 123
Joined: Fri Mar 29, 2019 7:11 pm

dom_otoy wrote: Wed May 21, 2025 1:32 pm
lavrenovlad wrote: Wed May 21, 2025 1:07 pm Thanks for the great release!
Question about ORBX, are you planning to improve the ORBX visibility inside Houdini, also would it be possible to make it similar to RS proxy in any way?
Hey lavrenovlad!
Thank you!
Yes, it is one of the items we will tackle next after IPR improvements.
Are there any specific features that the RS proxy has that you are particularly looking for?
Hey Dom!

Honestly I haven't used Redshift in years, but generally the main idea would be that a proxy could be used somewhere else. My friend for example told me that he uses RS Proxy for Houdini -> C4D export, if he makes a particle simulation he exports that as a RS Proxy and imports it to C4D, it's much better than let's say exporting a particle simulations as an .abc with no materials or attributes. I think it's the best use for ORBX too in general, I know that Arnold/RS Proxies can efficiently handle data for instancing and give some options like changing materials which I think is awesome, but the main use would be is to build a model with all the materials in one DCC and use it across other DCCs easily as an ORBX. Since ORBX is literally just an Octane Standalone scene I think it would be even possible to have some flexibility like appending a material after SOP ORBX and adding another material if needed, or maybe even extract materials as ORBX files with all the nodes for editing.
But generally the main thing is the visualization in the viewport, need some good geometry preview, and a decent ORBX node that isn't a brick with no outputs and parameters. Pretty much it.
rifat
Licensed Customer
Posts: 63
Joined: Sat Nov 28, 2015 9:06 am
Location: Melbourne

hi love the updates!

i installed the package. It's not showing up in lops tho.
Post Reply

Return to “Releases”