I've been have problems exporting an Diffuse colour pass to match the colour texture map plugged into the diffuse material channel.
I'm using the default Aces tick pox and exporting Aces CG
I'm compositing in Ae and have the Aces work flow set up.
When I bring the texture map in I make sure this is interpreted as sRGB to view correct. However the Diffuse info channel for the render doesn't match

What's the best way to work with Aces and export a Diffuse pass that matches a defuse colour map?