I have no Admin Rights to install this. ZIP please.ChrisHekman wrote: Wed May 14, 2025 11:40 amThis is the installer, we've had it for a while now.
Do you require a zipped version? of so, could i ask why?
Cinema4D version 2025.2 - v1.5
Moderators: ChrisHekman, aoktar
- ChrisHekman

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- Joined: Wed Jan 18, 2017 3:09 pm
It has been added, and we will add it for future releases aswelhazenkind wrote: Thu May 15, 2025 6:13 amI have no Admin Rights to install this. ZIP please.ChrisHekman wrote: Wed May 14, 2025 11:40 amThis is the installer, we've had it for a while now.
Do you require a zipped version? of so, could i ask why?![]()
Does this simply mean hiding and unhiding Vectron tools in the viewport? I assumed it meant I could preview the general bounding box of a vectron object since the only way I see it currently is as lines.Added viewport visibility options for Vectron tools
Hello!Fixed a render time increase with X-Particles scenes in combo with Motion Blur in the Picture Viewer
Glad to hear that… but in a simple test, I’m no longer getting any motion blur, and not all particles are being rendered. After around 100 frames, none of them are rendered at all.
Could you please take a look at this .mp4 and test the C4D file on your end?
Thank you!
- ChrisHekman

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- Joined: Wed Jan 18, 2017 3:09 pm
I found the issue, ill see if i can make a hotfixToche wrote: Thu May 15, 2025 9:29 amHello!Fixed a render time increase with X-Particles scenes in combo with Motion Blur in the Picture Viewer
Glad to hear that… but in a simple test, I’m no longer getting any motion blur, and not all particles are being rendered. After around 100 frames, none of them are rendered at all.
Could you please take a look at this .mp4 and test the C4D file on your end?
Thank you!
Test_Particle_Octane_MotionBlur_03_and_mp4.zip
Sorry. Has the hotfix already been done?
- ChrisHekman

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- Joined: Wed Jan 18, 2017 3:09 pm
Yes we are obligatory testing now, but the build should be fine:
Win Installer: https://render.otoy.com/customerdownloa ... D_v1.6.exe
Win Archive: https://render.otoy.com/customerdownloa ... .6_win.zip
Macos: https://render.otoy.com/plugindownloads ... _macos.zip
Took it, thank you. Will try it with work projectsChrisHekman wrote: Mon May 19, 2025 3:03 pm
Yes we are obligatory testing now, but the build should be fine:
Win Installer: https://render.otoy.com/customerdownloa ... D_v1.6.exe
Win Archive: https://render.otoy.com/customerdownloa ... .6_win.zip
Macos: https://render.otoy.com/plugindownloads ... _macos.zip
The first sight is about refreshing LV window, strange behavior... and may be earlier builds had it too...ChrisHekman wrote: Mon May 19, 2025 3:03 pm Yes we are obligatory testing now, but the build should be fine:
Win Installer: https://render.otoy.com/customerdownloa ... D_v1.6.exe
Win Archive: https://render.otoy.com/customerdownloa ... .6_win.zip
Macos: https://render.otoy.com/plugindownloads ... _macos.zip
Case: while LV is active, after stopping navigating at c4d perspective-view window, the LV is still refreshing while cursor is moving over that window (without changing of a camera view angle).
So that there is needed to make a pause (almost 1 sec) in movement or move cursor behind the perspective-view window's bounds to stop LV refreshing continously.
In case of navigating through scene with cursor placed over LV window, there is no continuously refreshings.
Sorry for inconvenience, but is it normal?
