Cinema4D version 2025.2 - v1.5

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

hazenkind
Licensed Customer
Posts: 90
Joined: Mon Sep 10, 2018 7:42 am

ChrisHekman wrote: Wed May 14, 2025 11:40 am
zoppo wrote: Wed May 14, 2025 11:29 am Why is the Windows file an .exe and not a .zip?
This is the installer, we've had it for a while now.
Do you require a zipped version? of so, could i ask why?
I have no Admin Rights to install this. ZIP please. :)
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

hazenkind wrote: Thu May 15, 2025 6:13 am
ChrisHekman wrote: Wed May 14, 2025 11:40 am
zoppo wrote: Wed May 14, 2025 11:29 am Why is the Windows file an .exe and not a .zip?
This is the installer, we've had it for a while now.
Do you require a zipped version? of so, could i ask why?
I have no Admin Rights to install this. ZIP please. :)
It has been added, and we will add it for future releases aswel
foliumcr
Licensed Customer
Posts: 11
Joined: Sat Aug 05, 2023 12:24 am

Added viewport visibility options for Vectron tools
Does this simply mean hiding and unhiding Vectron tools in the viewport? I assumed it meant I could preview the general bounding box of a vectron object since the only way I see it currently is as lines.
Toche
Licensed Customer
Posts: 23
Joined: Mon Aug 15, 2022 2:24 pm

Fixed a render time increase with X-Particles scenes in combo with Motion Blur in the Picture Viewer
Hello!
Glad to hear that… but in a simple test, I’m no longer getting any motion blur, and not all particles are being rendered. After around 100 frames, none of them are rendered at all.
Could you please take a look at this .mp4 and test the C4D file on your end?

Thank you!
Test_Particle_Octane_MotionBlur_03_and_mp4.zip
Test_Particle_Octane_MotionBlur_03_and_mp4
(3 MiB) Downloaded 31 times
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

Toche wrote: Thu May 15, 2025 9:29 am
Fixed a render time increase with X-Particles scenes in combo with Motion Blur in the Picture Viewer
Hello!
Glad to hear that… but in a simple test, I’m no longer getting any motion blur, and not all particles are being rendered. After around 100 frames, none of them are rendered at all.
Could you please take a look at this .mp4 and test the C4D file on your end?

Thank you!

Test_Particle_Octane_MotionBlur_03_and_mp4.zip
I found the issue, ill see if i can make a hotfix
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desire
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Location: Russia, Nizhny Novgorod
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ChrisHekman wrote: Thu May 15, 2025 3:36 pm I found the issue, ill see if i can make a hotfix
Sorry. Has the hotfix already been done?
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

desire wrote: Mon May 19, 2025 2:25 pm
ChrisHekman wrote: Thu May 15, 2025 3:36 pm I found the issue, ill see if i can make a hotfix
Sorry. Has the hotfix already been done?
Yes we are obligatory testing now, but the build should be fine:
Win Installer: https://render.otoy.com/customerdownloa ... D_v1.6.exe
Win Archive: https://render.otoy.com/customerdownloa ... .6_win.zip
Macos: https://render.otoy.com/plugindownloads ... _macos.zip
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desire
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Posts: 145
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Location: Russia, Nizhny Novgorod
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ChrisHekman wrote: Mon May 19, 2025 3:03 pm
Yes we are obligatory testing now, but the build should be fine:
Win Installer: https://render.otoy.com/customerdownloa ... D_v1.6.exe
Win Archive: https://render.otoy.com/customerdownloa ... .6_win.zip
Macos: https://render.otoy.com/plugindownloads ... _macos.zip
Took it, thank you. Will try it with work projects
tim_grove
Licensed Customer
Posts: 61
Joined: Thu Sep 29, 2016 4:26 am

Using a few of the new chaos nodes in a composite material and experience quite extreme lag in all aspects of the UI. Opening the log reveals that there is some events occurring intermittently even without interacting with the UI.
Chaos tex log.jpg
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desire
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Posts: 145
Joined: Tue Sep 24, 2013 6:30 am
Location: Russia, Nizhny Novgorod
Contact:

ChrisHekman wrote: Mon May 19, 2025 3:03 pm Yes we are obligatory testing now, but the build should be fine:
Win Installer: https://render.otoy.com/customerdownloa ... D_v1.6.exe
Win Archive: https://render.otoy.com/customerdownloa ... .6_win.zip
Macos: https://render.otoy.com/plugindownloads ... _macos.zip
The first sight is about refreshing LV window, strange behavior... and may be earlier builds had it too...
Case: while LV is active, after stopping navigating at c4d perspective-view window, the LV is still refreshing while cursor is moving over that window (without changing of a camera view angle).
So that there is needed to make a pause (almost 1 sec) in movement or move cursor behind the perspective-view window's bounds to stop LV refreshing continously.
In case of navigating through scene with cursor placed over LV window, there is no continuously refreshings.
Sorry for inconvenience, but is it normal?
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