Displacement node doesn't recognize .dds file format

Sub forum for bug reports

Moderators: ChrisHekman, aoktar

Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).


Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
Post Reply
User avatar
Hurricane046
Licensed Customer
Posts: 100
Joined: Wed Jul 25, 2018 6:57 am

We converted all our current scenes to .dds texture format (originally used .pngs and .jpgs) and suddenly all our Displacement nodes stopped working. We're not sure if this is Octane issue or our .dds encoder issue.

It's sort of fixable when you put Baking texture node before the Displacement node but it kinda lowers the quality and it would be nice to have the option to use .dds directly without any extra nodes.

Software used: Cinema 4D 2025.0.2 + Octane 2024.1.2

EDIT: Working files attached.

Image
Attachments
displacement.zip
(1.43 MiB) Downloaded 35 times
User avatar
Hurricane046
Licensed Customer
Posts: 100
Joined: Wed Jul 25, 2018 6:57 am

I just carpet bombed my scenes with .dds conversion. I've been using .jpg and .png images up to this point and then our TD said "try .dds, it's faster" and I conducted the following test which had absolutely bonkers results.



This carpet bombing conversion led to EVERY texture present in the scenes being converted to .dds, this means the displacements as well. It's not really big issue, we'll keep using .pngs or .psd files for displacements. It was just weird everything accepted these .dds files except the displacement node.
User avatar
Hurricane046
Licensed Customer
Posts: 100
Joined: Wed Jul 25, 2018 6:57 am

I think I'm getting confused a bit here. You're trying to explain that .dds isn't supported by Octane Displacement node because no artists would really ever consider .dds as an texture input for the Displacement node and would rather stick to formats like .exr? If that's the case then I understand why the support wasn't included. That being said - I think there is no harm in adding such support?
User avatar
Hurricane046
Licensed Customer
Posts: 100
Joined: Wed Jul 25, 2018 6:57 am

I'm surprised more artists aren't using .dds when it makes octane live viewer startup this much faster. In some cases I measured 4 times faster octane startup time compared to .png and .jpg formats.
Post Reply

Return to “Bug Reports”