Hi,
Before I waste more time in try and error: is the light manager supposed to do ANYTHING?
The idea to include and exclude geo via the manager instead of the tedious Tag system is great. But when creating a light, open the light manager, delete all from "include" and add one specific object it doesn't do anything and by reopening the manager all looks the same as before .
Am I missing something? Sadly I couldn't find any forums post or anything else explaining the new feature.
Edit: Cinema 4D R25 and Octane 2021.1
Light Manager - working?
Moderators: ChrisHekman, aoktar
It's specially not announced because it's still WIP and uncomplete. I'll spend more time to improve the interface soon.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Looks like it's still in the works but over at boghma they made a pretty nice light manager : https://www.boghma.com/c4d/document/Oct ... %20Manager
A better workflow / interface for light linking would be great to have. The implementation in redshift is quite intuitive in comparison, where each light has a list of objects that are excluded.
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