How to add density falloff using Std Volume Medium

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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larsgehrt
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thanks mate!

really appreciate it
http://www.larsgehrt.dk / i9-13000k - 220 GB - RTX 4090
skientia
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One [other] way is via the gradient generator (not gradient map as this one lacks mapping transforms)
The volume box is a Unit Volume node at 25x25x25 meters, for reference.

As per personal requirements, which method is most suitable?
Image
gradient-volumetric-demo.jpeg
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