Error Rendering Old Project In 2024 'keepinstancepower'

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
lukesky345
Licensed Customer
Posts: 5
Joined: Tue Jan 22, 2019 6:34 pm

Im getting this error im a little confused about i thought i could fix it by turn all the compatability modes on my textures and other octane objects to 2024 but the screenshot is the latest error after trying that so any help would be greatly appreciated.
Attachments
error.png
User avatar
bepeg4d
Octane Guru
Posts: 10321
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
weird, the original scene plugin version seems not accessible.

Could you share a link to a scene that shows this issue to me via Private Message?

ciao,
Beppe
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

It is probably a minor bug which caused by unavailable parameter access. Not a thing to cause any critical error.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
bepeg4d
Octane Guru
Posts: 10321
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
as Ahmet said , Keep-instance-power is not a critical issue, for example, the Haze object has the option enabled in the emissive node, but it is a single object.

The big issue in your scene is that it is full of unsupported C4D Layer shaders:
IMG_3470.jpeg
If you go to c4doctane settings/C4D Shaders, and uncheck the "Enable C4D shader baking", the scene should work, but the materials will not be correct:
IMG_3473.jpeg
You need to revisit your materials, and replace all the C4D Layer shaders with Composite Texture node connected to Octane shaders only:
https://docs.otoy.com/cinema4d/CompositeTexture.html

ciao,
Beppe
Post Reply

Return to “Maxon Cinema 4D”