OctaneRender® pre-Beta 2.4 (win x64) [OBSOLETE]

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oguzbir
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Bug report:
In v2.4 the specular material's roughness parameter; floattexture default value has 4 digit as -> 0.0000
In 2.3_v5 the same parameter used to have 7 digit value 0.0000000
Explanation:
If you try create a specular material in 2.4 from start, the roughness floattexture jumps to 0.0001 as you edit the slider the material instantly get too much roughness. We cannot create a less roughned glass in 2.4

I created a test file in 2.3v5 and gave a less value in roughness like 0.0000078 and open the file in 2.4
The roughness value displays like 0.0000 but actually preserves the previous value in file.
Which is <value>7.8e-006</value>.
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abstrax
OctaneRender Team
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Location: Auckland, New Zealand

oguzbir wrote:This version is a very good update. Thank you guys.

Just to help you solve problems for further versions. I have a bug report.

I have just came across with a problem while testing it with an old scene. And sadly I was able to re-create it 3 times.
Pathtracing on , Daylight on, alpha mode on
Rotating viewport gave the problematic screen below. The alpha problem occured after enabling the daylight mode.
Tried to recreate it with a single material node with pathtrace and daylight on. It didn't happen. It seemed OK.
Now, I tried it with another old scene the problem occurs again.
Keep environment option doest not help.

Edit----
My Nvidia version is a beta - v 266.35 . (I think I must stress that out)
------
Thanks for the files. I found the problem and it was easy to fix. Until the fix becomes available, please make sure that the image width is a multiple of 8. In your case, switching from a width of 900 to 904 makes alpha work again.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Jaberwocky
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Thanks for the new version.I can finally use all 336 cores on my single GTX460.I also have to report that i can drop it to my task bar and still use other programs without the display feeling jerky.This may only because i have tried it with a simple test render of the teapot though.So i will keep you all informed.One query.I am using the latest driver 260.99 and i know you have compiled it using Cuda 3.2. However my account preferences screen wrongly displays Cuda 3.02 ? .You may need to look at that.Small point i know.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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Jaberwocky
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Sorry.Forgot to post the screen shot
Attachments
screen capture.JPG
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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oguzbir
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abstrax wrote: Thanks for the files. I found the problem and it was easy to fix. Until the fix becomes available, please make sure that the image width is a multiple of 8. In your case, switching from a width of 900 to 904 makes alpha work again.
Cheers,
Marcus
Thank you
It really worked.
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Jaberwocky wrote:Thanks for the new version.I can finally use all 336 cores on my single GTX460.I also have to report that i can drop it to my task bar and still use other programs without the display feeling jerky.This may only because i have tried it with a simple test render of the teapot though.So i will keep you all informed.One query.I am using the latest driver 260.99 and i know you have compiled it using Cuda 3.2. However my account preferences screen wrongly displays Cuda 3.02 ? .You may need to look at that.Small point i know.
Yes, that's a little weird, but the internal version number of CUDA 3.2 toolkit is indeed 3.02. Ask nVidia about that... ;)

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

oguzbir wrote:Bug report:
In v2.4 the specular material's roughness parameter; floattexture default value has 4 digit as -> 0.0000
In 2.3_v5 the same parameter used to have 7 digit value 0.0000000
Explanation:
If you try create a specular material in 2.4 from start, the roughness floattexture jumps to 0.0001 as you edit the slider the material instantly get too much roughness. We cannot create a less roughned glass in 2.4

I created a test file in 2.3v5 and gave a less value in roughness like 0.0000078 and open the file in 2.4
The roughness value displays like 0.0000 but actually preserves the previous value in file.
Which is <value>7.8e-006</value>.
Thanks for the heads up. I have fixed the problem and it will become available with the next release.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
mirobimbo
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Posts: 108
Joined: Tue Dec 21, 2010 10:43 pm
Location: Slovakia

Maybe I found a mistake.
Every time i turn on alpha channel, screen is getting wrong.
I tried directlighting, pathtracing, daylight ... It makes always.
336 cuda cores on my 460 work fine :) .
Sorry my English.
Attachments
mistake.jpg
Sorry my English.
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oguzbir
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mirobimbo wrote:Maybe I found a mistake.
Every time i turn on alpha channel, screen is getting wrong.
I tried directlighting, pathtracing, daylight ... It makes always.
336 cuda cores on my 460 work fine :) .
Sorry my English.
The workaround for the problem is already posted a few posts up..
your image dimensions has to be multiple of 8
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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Jaberwocky
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Typing this whilst Octane is buisy rendering up a more complex scene.I can report that 1 core of my dual cores is running at full tilt.The other Core is Idle.May i make a suggestion that tests are done on optimising the code for dual cores.This may decrease the juddering a bit whilst rendering in the background.
Attachments
Screen grab of my CPU usage as the  render is taking place in the background
Screen grab of my CPU usage as the render is taking place in the background
Capture.JPG (16.21 KiB) Viewed 2195 times
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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