Volume effects fog distance

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frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

J.C wrote: Yet another workaround to fix workaround. Feel free to work like this. I prefer to ask developers to improve the software to avoid such issues.
Yes, of course, ask! I certainly do. If there's enough demand in light of the required effort, it will probably be addressed. But also realize that this whole ball of wax is a constantly moving target, and will continue to be so, undoubtedly for as long as I'll be breathing. Finding creative workarounds to the limitations/bugs/oversights of the available toolset is a core skill in this industry (and in many others). On a larger team you may have the luxury of handing issues like this off to someone like me who specializes in workarounds to get the job done, but in smaller shops and one-man-bands, it's an unavoidable fact of life.

These tools grow and change so insanely fast, it's astonishing that they work as well as they do, and at a price point that makes them accessible to such a broad market. Until the pace of advancement slows dramatically, there will always be some significant lag between the implementation of feature X and its subsequent refinement and standardization, especially if feature X is itself a moving target.
Animation Technical Director - Washington DC
tombyrom
Licensed Customer
Posts: 65
Joined: Fri Dec 15, 2023 9:26 am

I agree we need a start distance this does not work on large scenes 5km+ etc
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