Post processing layer

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Aleksei
Licensed Customer
Posts: 112
Joined: Tue May 31, 2016 10:53 pm
Location: Poland
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Hi!
I've uploaded ORBX scene to the Network and got post processing pass rendered together with beauty pass (blended with it). I could live with that if that layer would have alpha channel. But it actually looks like a bug. Here is th output:
network output
network output
and here is the expected result:
expected result
expected result
Maybe I'm doing something wrong? But I didn't notice this problem before. Below is my AOV Manager settings. Please, help to resolve the issue:
AOV
AOV
RTX 4090 | Ryzen 9 7950X3D | 64GB | Win 11 23H2
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bepeg4d
Octane Guru
Posts: 10290
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
when you prepare a Job in RNDR, if you click on "Show Advanced Options", you can check which passes/AOVs are enabled in the .ORBX file:
IMG_2833.jpeg
Do you have the Post Processing AOV listed in there?

ciao,
Beppe
Aleksei
Licensed Customer
Posts: 112
Joined: Tue May 31, 2016 10:53 pm
Location: Poland
Contact:

Hi, Beppe!
Yes, the pass is there.
Here is the job id, if it will help to check what's wrong:

Code: Select all

8e00602a-a3ba-4d72-85d5-0ddbb6c6db89
VzVjNqKOo3.png
RTX 4090 | Ryzen 9 7950X3D | 64GB | Win 11 23H2
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bepeg4d
Octane Guru
Posts: 10290
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Ok, please send an email to help at otoy dot com, in this way, the RNDR team can have a look at the scene.

ciao,
Beppe
DinoMuhic
OctaneRender Team
Posts: 180
Joined: Wed Mar 25, 2015 10:24 pm

I am checking this one but I believe its because you chose EXRs with an sRGB colorspace on RNDR instead of linear_sRGB and with sRGB "Tonemapped" is activated as a default, which includes the Post Processing.
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