It would be great if Octane treat simplify mode in LOD object the same way as it treat display mode so it will be not "visible" to Octane renderer but only for regular C4D viewport :
Cinema4D version 2023.1.3-R6 (obsolete stable) 11.10.2024
Moderators: ChrisHekman, aoktar
Architectural Visualizations http://www.archviz-4d.studio
Without a lot more information about the scene itself and your system configuration, this screen shot of a sudden render time increase doesn't tell us anything useful or suggest solutions to the problem.moebius wrote:nice start in the morning after that render night
don't know what went wrong, but:
After a long day of work: Start your machine new and then the rendering for the night!
Knowing nothing about the project, I would guess you ran out of memory for one or more of many possible reasons.
Animation Technical Director - Washington DC
C4D noise animation speed parameter completely doesn't work inside Scatter Effectors. Animation in Scatter effectors works only for C4D Random effector but not for Shader effector.
It doesn't work for regular parameters too :
Strange that all noises works fine only if random effector is inside Octane Scatter - even if it do nothing. Please try disable random effector and all animated parameters from other noises will stop animation :
Live Viewer stop display object animation from animated deformers if C4D viewport is used - move, rotate - EDIT : it works if playback in all views is turned on in C4D preferences.
It doesn't work for regular parameters too :
Strange that all noises works fine only if random effector is inside Octane Scatter - even if it do nothing. Please try disable random effector and all animated parameters from other noises will stop animation :
Live Viewer stop display object animation from animated deformers if C4D viewport is used - move, rotate - EDIT : it works if playback in all views is turned on in C4D preferences.
Architectural Visualizations http://www.archviz-4d.studio
Hi, Aoktar
Does this plugin work with C4D 2024.5 ?
Does this plugin work with C4D 2024.5 ?
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Thanks, mate!Anlv wrote:Compatible with C4D 2024.5 and 2024.5.1, I have been using it. enjoy it!Kalua wrote:Hi, Aoktar
Does this plugin work with C4D 2024.5 ?
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Substance Materials in Octane :
Diffusion channel of C4D materials is not included in Octane C4D shader baking. It is used for occlusion in substance assets.
C4D shader baking render size do nothing for C4D baked materials and substances it works totally randomly after every LV restarts.
Please see - it is completely broken : Converted substance material to Octane material doesn't update in realtime when we change substance parameters - it needs to restart LiveViewer every time Substance parameter is changed. Please try Old Heavy Victorian Handmade from Asset Browser.
When we set custom OSL baking resolution there is no any visible sign which one is chosen : -
Any chance to get Object Group scene node to work in Multi-Instance mode within next update just like Cloner works ? Individual materials of instanced objects inside Object Group node doesn't show in Octane, Object Layer Color node too.
Diffusion channel of C4D materials is not included in Octane C4D shader baking. It is used for occlusion in substance assets.
C4D shader baking render size do nothing for C4D baked materials and substances it works totally randomly after every LV restarts.
Please see - it is completely broken : Converted substance material to Octane material doesn't update in realtime when we change substance parameters - it needs to restart LiveViewer every time Substance parameter is changed. Please try Old Heavy Victorian Handmade from Asset Browser.
When we set custom OSL baking resolution there is no any visible sign which one is chosen : -
Any chance to get Object Group scene node to work in Multi-Instance mode within next update just like Cloner works ? Individual materials of instanced objects inside Object Group node doesn't show in Octane, Object Layer Color node too.
- Attachments
-
- OctaneObjectGroupNode_Multiinstance.zip
- (50.21 KiB) Downloaded 76 times
Architectural Visualizations http://www.archviz-4d.studio
Hey there,
I just saw that the last version (2023.1.3-[R4] (R21-R2024)) is up from R21 while one before (2023.1.3-[R2] (R15-R2024)) was incl.R15 and up.
This seen, my question is: is there already a plan, from wich date on R21 will also be obsolete?
1 year, 2 maybe? Or more or less?
Thanks alot!
I just saw that the last version (2023.1.3-[R4] (R21-R2024)) is up from R21 while one before (2023.1.3-[R2] (R15-R2024)) was incl.R15 and up.
This seen, my question is: is there already a plan, from wich date on R21 will also be obsolete?
1 year, 2 maybe? Or more or less?
Thanks alot!
| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
Hi guys,
c4doctane 2023.1.3-R4 has issues with both Vertex Map and Voronoi Fracture object.
The fixies will be part of next upcoming 2023.1.3-R5 update.
In the meantime, please go back to 2023.1.3-R3:
https://render.otoy.com/customerdownloa ... R3_win.rar
https://render.otoy.com/plugindownloads ... R3_OSX.zip
ciao,
Beppe
c4doctane 2023.1.3-R4 has issues with both Vertex Map and Voronoi Fracture object.
The fixies will be part of next upcoming 2023.1.3-R5 update.
In the meantime, please go back to 2023.1.3-R3:
https://render.otoy.com/customerdownloa ... R3_win.rar
https://render.otoy.com/plugindownloads ... R3_OSX.zip
ciao,
Beppe