shader mountain

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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pierres
Licensed Customer
Posts: 31
Joined: Fri Oct 12, 2018 8:06 pm

Good morning

I have a quick question about the possibility of having a material that is applied depending on the gradient of a mesh
for my example it would be a mountain, I will be able to define the zones according to the slope. If you are flat, on a steep or gentle wall.

thanks
frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

Yes, use a FalloffMap node with the Normal vs Vector setting to define a gradient based on the Y Vector to Surface Normal ratio.
Animation Technical Director - Washington DC
pierres
Licensed Customer
Posts: 31
Joined: Fri Oct 12, 2018 8:06 pm

great thank you very much, it's perfect
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larsgehrt
Licensed Customer
Posts: 41
Joined: Wed Jan 18, 2023 7:21 am
Location: Denmark
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Hey, can you post an image on how you would setup the material?

I would love to know this one.

Thanks
http://www.larsgehrt.dk / i9-13000k - 220 GB - RTX 4090
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