this is working great so far.
Thank you very much !
Non-offical Blender 2.56 plugin
- markersniffen
- Posts: 10
- Joined: Wed Jan 20, 2010 5:19 am
Thanks so much for you work on this, this is really a live saver for me.
I am running into a script error when I try and export a single frame or animation:
The last few lines ("uninitialized specialized speed in vector buffer...") aren't what actually causes the problemI think, it is the "frame_set" attribute error. I've been trying to do some debugging, but to no avail. I'm running Blender 2.56a from blender.org. I'm on a mac pro with Snow Leopard (ignore my signature, I'm at work). I was using v.44 yesterday and I just tried v.5. Octane runs great in general, and I can export the object and get the materials set up the way I want, I just can't get the animation or still image buttons to do anything for me.
I'll keep messing around but if you have any suggestions I'd appreciate it.
I am running into a script error when I try and export a single frame or animation:
Code: Select all
Octane plug-in v0.50 on 2.56.0.34076 : Plastic0022_2_L.jpg.jpeg
Octane plug-in v0.50 on 2.56.0.34076 : No image
Octane plug-in v0.50 on 2.56.0.34076 : OBJ Export time: 20.220
Octane plug-in v0.50 on 2.56.0.34076 : Octane: Lens aperture: 1
Octane plug-in v0.50 on 2.56.0.34076 : Focal depth: 5
Octane plug-in v0.50 on 2.56.0.34076 : Using camera : CameraDos
Octane plug-in v0.50 on 2.56.0.34076 : Camera position: x 18.605877 y 58.246868 z -121.584114
Octane plug-in v0.50 on 2.56.0.34076 : Camera target: x 17.244962 y 54.199177 z -100.509901
Octane plug-in v0.50 on 2.56.0.34076 : Camera up: x -0.260846 y 21.118111 z 4.039278
Octane plug-in v0.50 on 2.56.0.34076 : Octane: Camera FOV: 27.575707
Traceback (most recent call last):
File "/Volumes/Production/GFX/_GFX Common/Software/blender-2.56a-beta-OSX-10.5-x86_64/blender.app/Contents/MacOS/2.56/scripts/io/octanerender/engine.py", line 224, in render
octscene.frame_set(currentFrame + 1)
AttributeError: 'OctaneRenderSettings' object has no attribute 'frame_set'
location:/Volumes/Production/GFX/_GFX Common/Software/blender-2.56a-beta-OSX-10.5-x86_64/blender.app/Contents/MacOS/2.56/scripts/modules/bpy/ops.py:179
location:/Volumes/Production/GFX/_GFX Common/Software/blender-2.56a-beta-OSX-10.5-x86_64/blender.app/Contents/MacOS/2.56/scripts/modules/bpy/ops.py:179
Found uninitialized speed in vector buffer... fixed.
Herbert-Hoover-Mac-Pro:blender-2.56a-beta-OSX-10.5-x86_64 mes9149$
I'll keep messing around but if you have any suggestions I'd appreciate it.
Win 7 64bit | GeForce 8800 GTS | AMD Athlon 64 FX-62 | 4GB
OSX 10.6.5 | Quadro 4800 | 2 x 2.93 GHz Quad-Core Intel Xeon | 16 GB
OSX 10.6.5 | Quadro 4800 | 2 x 2.93 GHz Quad-Core Intel Xeon | 16 GB
Hi,
please disable the 'Camera Motion' setting and you shouldn't have the error anymore.
This is a part of the code I didn't check yet and I'll fix this once I get a clue about what it's supposed to do... but you can work in the meantime.
please disable the 'Camera Motion' setting and you shouldn't have the error anymore.
This is a part of the code I didn't check yet and I'll fix this once I get a clue about what it's supposed to do... but you can work in the meantime.
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Finally no need to understand WHAT it does, but rather HOW it does. Fixed with v0.51, now available on initial post.
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
- SamCameron
- Posts: 162
- Joined: Sun Jan 02, 2011 12:58 pm
The Status bar is very instrussive, everytime I want to render I need to click on that bar to clear the status, making the workflow a little slower, the status is OK but shouldn't interfiere with the user controls.
- markersniffen
- Posts: 10
- Joined: Wed Jan 20, 2010 5:19 am
thank you so much for the quick response--works like a charm!
Win 7 64bit | GeForce 8800 GTS | AMD Athlon 64 FX-62 | 4GB
OSX 10.6.5 | Quadro 4800 | 2 x 2.93 GHz Quad-Core Intel Xeon | 16 GB
OSX 10.6.5 | Quadro 4800 | 2 x 2.93 GHz Quad-Core Intel Xeon | 16 GB
- carter2422
- Posts: 7
- Joined: Sat Apr 10, 2010 3:40 am
- Contact:
Hi yoyoz,
Your work is looking excellent!
Unfortunately I cannot get the script to work. I have installed in in the /scripts/io/ directory with no luck. It doesn't appear in the Addons panel. I have tried it on OS X and Windows 7, both with 2.56 and the latest SVN.
Any ideas?
Your work is looking excellent!
Unfortunately I cannot get the script to work. I have installed in in the /scripts/io/ directory with no luck. It doesn't appear in the Addons panel. I have tried it on OS X and Windows 7, both with 2.56 and the latest SVN.
Any ideas?
Hi Jonathan,
before answering I'd like to thank you for the superb work you do at BlenderCookie! I enjoy every tuto you do and I can only recommend your work to everybody.
At this stage the addon should be installed in the same directory as the original blender ones, not in the user's directory (it should be at the same level as the netrender one). If doing so it should appear in the list of the render engines in the dropdown menu in the top-middle of the screen without the need to add it from the user pref panel.
Kind regards,
Yoyoz
before answering I'd like to thank you for the superb work you do at BlenderCookie! I enjoy every tuto you do and I can only recommend your work to everybody.
At this stage the addon should be installed in the same directory as the original blender ones, not in the user's directory (it should be at the same level as the netrender one). If doing so it should appear in the list of the render engines in the dropdown menu in the top-middle of the screen without the need to add it from the user pref panel.
Kind regards,
Yoyoz
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
- carter2422
- Posts: 7
- Joined: Sat Apr 10, 2010 3:40 am
- Contact:
Hey, I'm glad you like my work!
With what you just said I got it working in OS X on my iMac. The only problem is this machine can't run Octane due to not having a Nvidia card. I did the same thing on my Windows 7 machine that is running Octane and I get nothing in the render dropdown.
I am running a .zip install of 2.56 and have placed the script in /2.56/scripts/io/
Am I missing something
With what you just said I got it working in OS X on my iMac. The only problem is this machine can't run Octane due to not having a Nvidia card. I did the same thing on my Windows 7 machine that is running Octane and I get nothing in the render dropdown.
I am running a .zip install of 2.56 and have placed the script in /2.56/scripts/io/
Am I missing something
Hi Jonathan,
I've posted v0.52 which may solve your problem as it now can be activated like other external addons (you can activate it from blender's interface, not install it because this is not a single file addon). I've put the zip and some instructions in the initial post.
If you still have problems, please put back the addon in blender's install directory 2.56/scripts/io/ and start blender from command line, we may get some info about what's wrong...
Yoyoz
I've posted v0.52 which may solve your problem as it now can be activated like other external addons (you can activate it from blender's interface, not install it because this is not a single file addon). I've put the zip and some instructions in the initial post.
If you still have problems, please put back the addon in blender's install directory 2.56/scripts/io/ and start blender from command line, we may get some info about what's wrong...
Yoyoz
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a