Problem with "Save Project with assets"

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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nikomedia
Licensed Customer
Posts: 4
Joined: Sat Aug 17, 2013 7:18 am

Hello my dear octaners,

I have the following problem.
Always when I want to save my project with assets, the filename of my textures in the shader changes. This is really annoying.
In the attachment you will see the first picture before I save the project, the second picture after I saved it.
Maybe someone has a solution for this.
Before
Before
After
After
All the best from Vienna, Niko.
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aoktar
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It does what you should expect from a collect operation, similar to other textures. Your request is like to want an option for your case.
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frankmci
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aoktar wrote:It does what you should expect from a collect operation, similar to other textures. Your request is like to want an option for your case.
I'm not sure what you mean, Ahmet. When I do a Save Project with Assets in Octane C4D, all the collected texture files retain their original names; "tree_placement.png" etc.
Animation Technical Director - Washington DC
nikomedia
Licensed Customer
Posts: 4
Joined: Sat Aug 17, 2013 7:18 am

aoktar wrote:It does what you should expect from a collect operation, similar to other textures. Your request is like to want an option for your case.
I don't understand your answer. The correct file are saved in the tex folder, but the link in the shader is wrong so I always have to manually replace the pictures.
With the physical render all works perfect with "Save project with assets".
This is a really annoying problem. Not with small projects, but with bigger project it can take some time to exchange everything.
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aoktar
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Sorry missed some part of your request, was a weekend here!
Assumed you're talking about path of filenames. If we talk about filenames, they are converted by C4D system functions. I need to check if it's safely possible to get real names.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
nikomedia
Licensed Customer
Posts: 4
Joined: Sat Aug 17, 2013 7:18 am

aoktar wrote:Sorry missed some part of your request, was a weekend here!
Assumed you're talking about path of filenames. If we talk about filenames, they are converted by C4D system functions. I need to check if it's safely possible to get real names.
Great, thank you very much!
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