Hello,
I have a scene with three custom AOV for three different materials, it works perfectly fine in the Octane Viewport but when I try to render a sequence with Max frame buffer, every AOV match the "custom AOV 1".
I've set each custom AOV with proper number in the render elements, please see the attached file : on the left Octane Viewport ported to the max frame buffer, on the right straight rendered from the Max frame buffer.
Thank you in advance
AOV render issue
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AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com
Hi, have you try without changing AOV pass name ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Yes, it doesn't work either
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com
- neonZorglub
- Posts: 1017
- Joined: Sun Jul 31, 2016 10:08 pm
Hi remKa,remKa wrote:Hello,
I have a scene with three custom AOV for three different materials, it works perfectly fine in the Octane Viewport but when I try to render a sequence with Max frame buffer, every AOV match the "custom AOV 1".
I've set each custom AOV with proper number in the render elements, please see the attached file : on the left Octane Viewport ported to the max frame buffer, on the right straight rendered from the Max frame buffer.
Thank you in advance
Thank you for reporting this issue.
I could reproduce the problem, that's right, the custom AOV number is not read correctly, and only AOV 1 will be saved..
Sorry about that, that will be fixed in the next release
Thanks
All right thank you 

AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com