Cinema4D version 2023.1.3-R6 (obsolete stable) 11.10.2024

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aoktar
Octane Plugin Developer
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Hi all,
This is the plugin build based on 2023.1.3 stable SDK. Any feedback will be much appreciated. Enjoy it!
This is the Standalone matching Standalone 2023.1.3.

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows.
Important: if using macOS, we strongly recommend that for macOS, you use at least 13.3 or preferably newer.


IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


2023.1.3-R6 plugin revisions
  • missing components on layered material > metal layer
  • Changed "Cloud" menu entries
  • Fixes on Vectron operators
  • UX revisions with unstable Cryptomatte types
2023.1.3-R5 plugin revisions
  • Fix: Temporal crash on vertex/color map usages
  • Fix: resetting the comment node on duplicate
  • Fix: missing material index when object doesn't have any UVW tag
  • Fix: missing color info for xpTrail+Displacer combination
2023.1.3-R4 plugin revisions
  • Fix: Parameter range/name for Bokeh/Aperture rotation in Camera tag
  • Fix: A crash on render instances when visibility of reference changed
  • Fix: Wrong material index when no UVW tags assigned or internally created on objects
  • Premultiplied Alpha setting in image sequence dialog needs to be set to none
  • Live-Viewer -> Save -> Change "Png" to "PNG"
  • Environment config file showing as editable textbox
  • "Force Tone-Mapping" checkbox is default ON for "Save Image Sequences" dialog in the LV
  • Null Material / Hair Material can't be edited in the material editor
2023.1.3-R3 plugin revisions
  • Added 2rd/3rd UVset support via UVW tags and texture projection nodes
  • Fix: Update issue for Instance Color/File mode on frame zero
2023.1.3-R2 plugin revisions
  • Fix for wrong start/end color for Octane Gradient
2023.1.3 plugin revisions
  • SDF mesh + materials supported
  • Initial support for C4D 2024.4's new particles, motion blur is not integrated yet
  • Some minor fixes, missing stuff on current features
WINDOWS STUDIO+ 2023.1.3-[R6] (R21-R2024)
https://render.otoy.com/customerdownloa ... R6_win.rar

WINDOWS STUDIO+ DEMO 2023.1.3-[R6] (R21-R2024)
https://render.otoy.com/plugindownloads ... R6_win.rar

Mac OSX Prime 2023.1.3-[R6] (R25-R26/R2023/R2024)
https://render.otoy.com/plugindownloads ... R6_OSX.zip


WINDOWS STUDIO+ 2023.1.3-[R5] (R21-R2024)
https://render.otoy.com/customerdownloa ... R5_win.rar

WINDOWS STUDIO+ DEMO 2023.1.3-[R5] (R21-R2024)
https://render.otoy.com/plugindownloads ... R5_win.rar

Mac OSX Prime 2023.1.3-[R5] (R25-R26/R2023/R2024)
https://render.otoy.com/plugindownloads ... 4D_OSX.zip



Please note the macOS build below will only work correctly on macOS 13.3 and newer, and only on Apple Silicon.

Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2, R2024.4.0). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..
Last edited by aoktar on Wed Feb 19, 2025 11:50 am, edited 16 times in total.
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Audrey5110
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This version is very slow for Cinema 4D 2024 .4.0
Please fix it as soon as possible. Thank you.
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aoktar
Octane Plugin Developer
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Location: Türkiye
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Audrey5110 wrote:This version is very slow for Cinema 4D 2024 .4.0
Please fix it as soon as possible. Thank you.
We don't have changes on our side to cause something like this. Not sure what kind of slowness and problem you have. Explain it please!
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SSmolak
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Thank you for new update !
Please increase Perf.timer(ms) max value to something like 5000 because it is really too low when C4D needs some time to update scene like updating hair object, instances or even changing hi-res HDRI map. Octane switch to 2x2 sub-sampling mode after that.


Is there chance to get Octane Scatter to work with noises in World Space instead of UV ? Every time main object is scaled or changed it ruins all instances settings :
scatter_projections.jpg
Attachments
auto-subsampling.zip
(1.28 MiB) Downloaded 84 times
Last edited by SSmolak on Sun Apr 21, 2024 1:53 pm, edited 2 times in total.
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Audrey5110
Licensed Customer
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Hi aoktar
I know where the problem came from because I forgot to update the graphics card driver.
Thank you for everything you do. :)
DinoMuhic
OctaneRender Team
Posts: 191
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SSmolak wrote:Thank you for new update !


Is there chance to get Octane Scatter to work with noises in World Space instead of UV ? Every time main object is scaled or changed it ruins all instances settings :
scatter_projections.jpg
That is a limitation in octane core. Nothing Ahmet can do about.
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SSmolak
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DinoMuhic wrote:That is a limitation in octane core. Nothing Ahmet can do about.
Yeah, "limitation" is very common word.

Octane Scatter works fine with Shader Effector which use noises in world space but unfortunately it works only for instances position, rotation and scaling but not for individual instance distribution using that noise - just like C4D Modify Clone option from effectors.
Last edited by SSmolak on Mon Apr 22, 2024 6:20 pm, edited 2 times in total.
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FxDesign
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Thanks Aoktar, how do you get the color of particles in octane ?

Image
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aoktar
Octane Plugin Developer
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FxDesign wrote:Thanks Aoktar, how do you get the color of particles in octane ?

Image
Use "MoGraph color" or better one is to use "Instance Color" by assign fpGroup to that.
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SSmolak
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Thank you Aoktar for implementing sorting in Texture Manager ! But sorting size from high to low doesn't work correctly like incremental from low to high :
sort.png
sort.png (10.98 KiB) Viewed 13957 times
and sorting by filename sort not by texture name but by file path. Sorting by VRam usage would be good too.

It looks like switching texture type from normal to float do nothing in the terms of VRam usage but in LiveViewer there is difference.

This always show nothing :
vr.jpg
vr.jpg (5.67 KiB) Viewed 13652 times

Interface issue :
Attachments
interface_issue.zip
(102.46 KiB) Downloaded 98 times
Last edited by SSmolak on Tue Apr 23, 2024 6:03 pm, edited 2 times in total.
Architectural Visualizations http://www.archviz-4d.studio
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