3D and footage compositing in octane 2024?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Joanlaninja
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Posts: 24
Joined: Fri Sep 11, 2015 1:22 pm

Hello. I'm working on a project which involves a car driving through a tunnel that I have photographed. I've had to model parts of the tunnel to properly reflect and now I wanted to integrate everything correctly. In Redshift, I knew how to do it, but due to the nature of Octane, I understand that some limitations, such as excluding objects from reflection individually, the workflow is probably very different. Would anyone know where to find a good tutorial on this matter? I've searched on Google and used the forum's search engine, but everything I find, I understand that being from several years ago, it may have become obsolete. Thank you very much!
skientia
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Joined: Tue Mar 12, 2024 1:50 am
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Joanlaninja wrote:excluding objects from reflection individually
Without much detailed information and besides light linking for other cases, there is the Ray Switch node (for materials) that may be relevant to this context.
Joanlaninja
Licensed Customer
Posts: 24
Joined: Fri Sep 11, 2015 1:22 pm

skientia wrote:
Joanlaninja wrote:excluding objects from reflection individually
Without much detailed information and besides light linking for other cases, there is the Ray Switch node (for materials) that may be relevant to this context.
Thank you! Very useful
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