3D and footage compositing in octane 2024?
Moderators: ChrisHekman, aoktar
- Joanlaninja
- Posts: 24
- Joined: Fri Sep 11, 2015 1:22 pm
Hello. I'm working on a project which involves a car driving through a tunnel that I have photographed. I've had to model parts of the tunnel to properly reflect and now I wanted to integrate everything correctly. In Redshift, I knew how to do it, but due to the nature of Octane, I understand that some limitations, such as excluding objects from reflection individually, the workflow is probably very different. Would anyone know where to find a good tutorial on this matter? I've searched on Google and used the forum's search engine, but everything I find, I understand that being from several years ago, it may have become obsolete. Thank you very much!
Without much detailed information and besides light linking for other cases, there is the Ray Switch node (for materials) that may be relevant to this context.Joanlaninja wrote:excluding objects from reflection individually
- Joanlaninja
- Posts: 24
- Joined: Fri Sep 11, 2015 1:22 pm
Thank you! Very usefulskientia wrote:Without much detailed information and besides light linking for other cases, there is the Ray Switch node (for materials) that may be relevant to this context.Joanlaninja wrote:excluding objects from reflection individually