3D and footage compositing in octane 2024?
Moderators: ChrisHekman, aoktar
- Joanlaninja
- Posts: 24
- Joined: Fri Sep 11, 2015 1:22 pm
Hello. I'm working on a project which involves a car driving through a tunnel that I have photographed. I've had to model parts of the tunnel to properly reflect and now I wanted to integrate everything correctly. In Redshift, I knew how to do it, but due to the nature of Octane, I understand that some limitations, such as excluding objects from reflection individually, the workflow is probably very different. Would anyone know where to find a good tutorial on this matter? I've searched on Google and used the forum's search engine, but everything I find, I understand that being from several years ago, it may have become obsolete. Thank you very much!
- Joanlaninja
- Posts: 24
- Joined: Fri Sep 11, 2015 1:22 pm
Thank you! Very usefulskientia wrote:Without much detailed information and besides light linking for other cases, there is the Ray Switch node (for materials) that may be relevant to this context.Joanlaninja wrote:excluding objects from reflection individually