Additional procedural textures in the light source

Hydra Solaris
Post Reply
michaelskripin
Licensed Customer
Posts: 23
Joined: Mon Jul 20, 2020 4:58 pm

Is it possible to connect procedural textures (gradient, noise, etc.) to the light source?
Other renderers use light filters, as far as I know.
MacOS 15.4.1, M1 Max, Houdini 20.5, Octane 2025.1
BK
OctaneRender Team
Posts: 1454
Joined: Mon Oct 31, 2016 7:54 pm

michaelskripin wrote:Is it possible to connect procedural textures (gradient, noise, etc.) to the light source?
Other renderers use light filters, as far as I know.
Hi Michael,

Thanks again for the reminder.

Do you mean the *Use texture* param in the main Octane light plugin?
We have an internal ticket to implement the same feature.

cheers
Kind Regards

bk3d
adrianr
Licensed Customer
Posts: 53
Joined: Sat Jan 25, 2020 3:31 pm

Light filters would be a nice 'Solaris' way to implement them - That's what Vray is doing also. Redshift have a weird implementation needing a dummy prim last I checked. Getting the regular texture parm working is a start but not really the same thing.
skientia
Licensed Customer
Posts: 264
Joined: Tue Mar 12, 2024 1:50 am
Contact:

michaelskripin wrote:Is it possible to connect procedural textures (gradient, noise, etc.) to the light source?
Other renderers use light filters, as far as I know.
Octane "core" does support light filters in its own way. There is a section on this page and upcoming ORBX files will be available in the near future (collection of various light filters and procedural configurations that can be adapted to Octane plugins).
michaelskripin
Licensed Customer
Posts: 23
Joined: Mon Jul 20, 2020 4:58 pm

BK wrote:
Do you mean the *Use texture* param in the main Octane light plugin?

cheers
Thank you for your reply.

I meant the ability to add a procedural texture to "Distribution", "Power" or "Texture" like in the main plugin, but in a more user-friendly way.
Attachments
Screenshot 2024-04-09 at 01.47.08.png
MacOS 15.4.1, M1 Max, Houdini 20.5, Octane 2025.1
BK
OctaneRender Team
Posts: 1454
Joined: Mon Oct 31, 2016 7:54 pm

michaelskripin wrote:
BK wrote:
Do you mean the *Use texture* param in the main Octane light plugin?

cheers
Thank you for your reply.

I meant the ability to add a procedural texture to "Distribution", "Power" or "Texture" like in the main plugin, but in a more user-friendly way.
Thank you Michael,
We have created an internal ticket to allow/add textures to distribution or textures like the main plugin.
Main plugin wworkflow seems to be okay.. please share if you have any idea!

Cheers
Kind Regards

bk3d
Post Reply

Return to “Hydra Solaris”