Is it possible to connect procedural textures (gradient, noise, etc.) to the light source?
Other renderers use light filters, as far as I know.
Additional procedural textures in the light source
- michaelskripin
- Posts: 23
- Joined: Mon Jul 20, 2020 4:58 pm
MacOS 15.4.1, M1 Max, Houdini 20.5, Octane 2025.1
Hi Michael,michaelskripin wrote:Is it possible to connect procedural textures (gradient, noise, etc.) to the light source?
Other renderers use light filters, as far as I know.
Thanks again for the reminder.
Do you mean the *Use texture* param in the main Octane light plugin?
We have an internal ticket to implement the same feature.
cheers
Kind Regards
bk3d
bk3d
Light filters would be a nice 'Solaris' way to implement them - That's what Vray is doing also. Redshift have a weird implementation needing a dummy prim last I checked. Getting the regular texture parm working is a start but not really the same thing.
- michaelskripin
- Posts: 23
- Joined: Mon Jul 20, 2020 4:58 pm
Thank you for your reply.BK wrote:
Do you mean the *Use texture* param in the main Octane light plugin?
cheers
I meant the ability to add a procedural texture to "Distribution", "Power" or "Texture" like in the main plugin, but in a more user-friendly way.
MacOS 15.4.1, M1 Max, Houdini 20.5, Octane 2025.1
Thank you Michael,michaelskripin wrote:Thank you for your reply.BK wrote:
Do you mean the *Use texture* param in the main Octane light plugin?
cheers
I meant the ability to add a procedural texture to "Distribution", "Power" or "Texture" like in the main plugin, but in a more user-friendly way.
We have created an internal ticket to allow/add textures to distribution or textures like the main plugin.
Main plugin wworkflow seems to be okay.. please share if you have any idea!
Cheers
Kind Regards
bk3d
bk3d