R7 version requires Cinema 4D 2024.3.2.eyeonestudio wrote:Octane Not Loading My Notebooke(eGPU 3090)
R6 is OK.
C4D console.....
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CRITICAL: Method net.maxon.interface.assetlink.Create@874ec4c6e3a0aae not implemented by AssetLinkImpl (requested by file:///C:/Program Files/MAXON/CINEMA 4D 2024.2.0/plugins/c4doctane/c4dOctane-R2024.xdl64). [object_impl.cpp(908)] [objectbase1.hxx(537)]
net.maxon.asset.framework: Initialization of net.maxon.interface.assetlink [interface] failed.
Method net.maxon.interface.assetlink.Create@874ec4c6e3a0aae not implemented by AssetLinkImpl (requested by file:///C:/Program Files/MAXON/CINEMA 4D 2024.2.0/plugins/c4doctane/c4dOctane-R2024.xdl64). [object_impl.cpp(908)]
CRITICAL: Method net.maxon.node.interface.nodeslib.CreateTemplateFromNodeSystem@3e4a2e59c095eb1a not implemented by NodesLibImpl (requested by file:///C:/Program Files/MAXON/CINEMA 4D 2024.2.0/plugins/c4doctane/c4dOctane-R2024.xdl64). [object_impl.cpp(908)] [objectbase1.hxx(537)]
net.maxon.nodes.framework: Initialization of net.maxon.node.interface.nodeslib [interface] failed.
Method net.maxon.node.interface.nodeslib.CreateTemplateFromNodeSystem@3e4a2e59c095eb1a not implemented by NodesLibImpl (requested by file:///C:/Program Files/MAXON/CINEMA 4D 2024.2.0/plugins/c4doctane/c4dOctane-R2024.xdl64). [object_impl.cpp(908)]
Drawport API initialized
Framework : DirectX
Vendor : NVIDIA
Device : NVIDIA GeForce RTX 3090
Framework version: 12
WIN10 21H1 19043.1165
Processor Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz 2.20 GHz
Installed RAM 32.0 GB (31.9 GB usable)
Cinema4D version 2023.1.2-[R7] (Obsolete stable) 27.03.2024
Moderators: ChrisHekman, aoktar
3D Motion Graphics Designer / E-commerce Designer
13700K / 64GB / 4090 / PSU 1250W
13700K / 64GB / 4090 / PSU 1250W
- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
I didn't see the instructions on the first page. Thanks. I will test with 2024.3.2.Anlv wrote:eyeonestudio wrote:Octane Not Loading My Notebooke(eGPU 3090)
CRITICAL: Method net.maxon.interface.assetlink.Create@874ec4c6e3a0aae not implemented by AssetLinkImpl (requested by file:///C:/Program Files/MAXON/CINEMA 4D 2024.2.0/plugins/c4doctane/c4dOctane-R2024.xdl64). [object_impl.cpp(908)] [objectbase1.hxx(537)]
..............
I don't like C4D's repeated changes. Virtualization is unstable.
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Can you add input selection to Switch node input pins ?
Architectural Visualizations http://www.archviz-4d.studio
- scaprendering
- Posts: 9
- Joined: Fri Dec 21, 2018 2:03 pm
Vectron operators between mesh to SDF and vectron is being overridden by original mesh to SDF.
[youtube]https://youtu.be/JiTKmSBXDrA[/youtube]
@Ahmet can you please have a look ? This feature would be awesome and unique.
[youtube]https://youtu.be/JiTKmSBXDrA[/youtube]
@Ahmet can you please have a look ? This feature would be awesome and unique.

Last edited by scaprendering on Sat Mar 30, 2024 4:53 pm, edited 1 time in total.
LOD Convex Hull simplify display mode is transparent in Octane :
- Attachments
-
- LOD_hull.zip
- (322.76 KiB) Downloaded 47 times
Architectural Visualizations http://www.archviz-4d.studio
scene?SSmolak wrote:LOD Convex Hull simplify display mode is transparent in Octane :
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Voxel size of mesh_sdf is affecting the vectron. It's happening in SA also, so ask in SA forums.scaprendering wrote:Vectron operators between mesh to SDF and vectron is being overridden by original mesh to SDF.
[youtube]https://youtu.be/JiTKmSBXDrA[/youtube]
@Ahmet can you please have a look ? This feature would be awesome and unique.![]()
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Undo in node editor doesn't work if texture is dragged directly to image texture node. It works fine if texture is dragged to "edit controls" panel.
It switch to previous material in material manager instead.
It switch to previous material in material manager instead.
- Attachments
-
- node_undo.zip
- (299.41 KiB) Downloaded 40 times
Last edited by SSmolak on Sat Mar 30, 2024 8:48 pm, edited 1 time in total.
Architectural Visualizations http://www.archviz-4d.studio
It looks that this is caused by UV opacity texture that doesn't work on Convex Hull custonm object :aoktar wrote:scene?SSmolak wrote:LOD Convex Hull simplify display mode is transparent in Octane :
- Attachments
-
- LOD_0001.zip
- (181.18 KiB) Downloaded 38 times
Architectural Visualizations http://www.archviz-4d.studio
- scaprendering
- Posts: 9
- Joined: Fri Dec 21, 2018 2:03 pm
In standalone it works great, but in C4D the issue is that the SDF is being displayed twice, before the boole and after the boole.Voxel size of mesh_sdf is affecting the vectron. It's happening in SA also, so ask in SA forums.
Once the SDF has been booled, it should no connect back to group_1: Expected Behavior: After applying the boolean operation (intersection or subtraction), only the resultant mesh (the modified SDF) should be visible in the render.
Actual Behavior: The original mesh SDF remains visible in the final render alongside the boolean result, leading to an incorrect visual outcome where both the original and modified meshes overlap.
This issue seems to be a bug as the expectation with boolean operations is to only display the modified mesh resulting from the operation, not the original unmodified mesh. It can be fixed by opening Octane node graph and manually disconnect the volume SDF fo group_01 but when Octane updates the scene it reconnects back.