Cinema4D version 2023.1.2-[R7] (Obsolete stable) 27.03.2024

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Anlv
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eyeonestudio wrote:Octane Not Loading My Notebooke(eGPU 3090)
R6 is OK.

C4D console.....
....

CRITICAL: Method net.maxon.interface.assetlink.Create@874ec4c6e3a0aae not implemented by AssetLinkImpl (requested by file:///C:/Program Files/MAXON/CINEMA 4D 2024.2.0/plugins/c4doctane/c4dOctane-R2024.xdl64). [object_impl.cpp(908)] [objectbase1.hxx(537)]
net.maxon.asset.framework: Initialization of net.maxon.interface.assetlink [interface] failed.
Method net.maxon.interface.assetlink.Create@874ec4c6e3a0aae not implemented by AssetLinkImpl (requested by file:///C:/Program Files/MAXON/CINEMA 4D 2024.2.0/plugins/c4doctane/c4dOctane-R2024.xdl64). [object_impl.cpp(908)]
CRITICAL: Method net.maxon.node.interface.nodeslib.CreateTemplateFromNodeSystem@3e4a2e59c095eb1a not implemented by NodesLibImpl (requested by file:///C:/Program Files/MAXON/CINEMA 4D 2024.2.0/plugins/c4doctane/c4dOctane-R2024.xdl64). [object_impl.cpp(908)] [objectbase1.hxx(537)]
net.maxon.nodes.framework: Initialization of net.maxon.node.interface.nodeslib [interface] failed.
Method net.maxon.node.interface.nodeslib.CreateTemplateFromNodeSystem@3e4a2e59c095eb1a not implemented by NodesLibImpl (requested by file:///C:/Program Files/MAXON/CINEMA 4D 2024.2.0/plugins/c4doctane/c4dOctane-R2024.xdl64). [object_impl.cpp(908)]
Drawport API initialized
Framework : DirectX
Vendor : NVIDIA
Device : NVIDIA GeForce RTX 3090
Framework version: 12



WIN10 21H1 19043.1165
Processor Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz 2.20 GHz
Installed RAM 32.0 GB (31.9 GB usable)
R7 version requires Cinema 4D 2024.3.2.
3D Motion Graphics Designer / E-commerce Designer
13700K / 64GB / 4090 / PSU 1250W
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eyeonestudio
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Anlv wrote:
eyeonestudio wrote:Octane Not Loading My Notebooke(eGPU 3090)
CRITICAL: Method net.maxon.interface.assetlink.Create@874ec4c6e3a0aae not implemented by AssetLinkImpl (requested by file:///C:/Program Files/MAXON/CINEMA 4D 2024.2.0/plugins/c4doctane/c4dOctane-R2024.xdl64). [object_impl.cpp(908)] [objectbase1.hxx(537)]
..............
I didn't see the instructions on the first page. Thanks. I will test with 2024.3.2.
I don't like C4D's repeated changes. Virtualization is unstable.
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
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SSmolak
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Can you add input selection to Switch node input pins ?
sw_inp.jpg
sw_inp.jpg (12.64 KiB) Viewed 1376 times
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scaprendering
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Vectron operators between mesh to SDF and vectron is being overridden by original mesh to SDF.

[youtube]https://youtu.be/JiTKmSBXDrA[/youtube]

@Ahmet can you please have a look ? This feature would be awesome and unique. :)
Boole.png
SDFBoole.zip
(82.46 KiB) Downloaded 52 times
Last edited by scaprendering on Sat Mar 30, 2024 4:53 pm, edited 1 time in total.
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SSmolak
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LOD Convex Hull simplify display mode is transparent in Octane :
Attachments
LOD_hull.zip
(322.76 KiB) Downloaded 47 times
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aoktar
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SSmolak wrote:LOD Convex Hull simplify display mode is transparent in Octane :
scene?
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aoktar
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scaprendering wrote:Vectron operators between mesh to SDF and vectron is being overridden by original mesh to SDF.

[youtube]https://youtu.be/JiTKmSBXDrA[/youtube]

@Ahmet can you please have a look ? This feature would be awesome and unique. :)
Boole.png
SDFBoole.zip
Voxel size of mesh_sdf is affecting the vectron. It's happening in SA also, so ask in SA forums.
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SSmolak
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Undo in node editor doesn't work if texture is dragged directly to image texture node. It works fine if texture is dragged to "edit controls" panel.

It switch to previous material in material manager instead.
Attachments
node_undo.zip
(299.41 KiB) Downloaded 40 times
Last edited by SSmolak on Sat Mar 30, 2024 8:48 pm, edited 1 time in total.
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SSmolak
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aoktar wrote:
SSmolak wrote:LOD Convex Hull simplify display mode is transparent in Octane :
scene?
It looks that this is caused by UV opacity texture that doesn't work on Convex Hull custonm object :
Attachments
LOD_0001.zip
(181.18 KiB) Downloaded 38 times
Architectural Visualizations http://www.archviz-4d.studio
scaprendering
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Joined: Fri Dec 21, 2018 2:03 pm

Voxel size of mesh_sdf is affecting the vectron. It's happening in SA also, so ask in SA forums.
In standalone it works great, but in C4D the issue is that the SDF is being displayed twice, before the boole and after the boole.
Once the SDF has been booled, it should no connect back to group_1:
Boole.png
Expected Behavior: After applying the boolean operation (intersection or subtraction), only the resultant mesh (the modified SDF) should be visible in the render.

Actual Behavior: The original mesh SDF remains visible in the final render alongside the boolean result, leading to an incorrect visual outcome where both the original and modified meshes overlap.

This issue seems to be a bug as the expectation with boolean operations is to only display the modified mesh resulting from the operation, not the original unmodified mesh. It can be fixed by opening Octane node graph and manually disconnect the volume SDF fo group_01 but when Octane updates the scene it reconnects back.
asd.PNG
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