by dmerziii » Thu Feb 29, 2024 4:04 pm
dmerziii
Thu Feb 29, 2024 4:04 pm
Lino, I 100% appreciate the sentitment, and I do appreciate your responding to me, but you've got to understand though, as a production artist, working on critical work with deadlines that I cannot be a beta tester with my project files while new versions are fixing bugs for new features.
I am sticking with 2022 for now on this project because it's got all the features I need (and am familiar with on a long-run project) and it works for me 99% - with the exception of this output bug, which is unfortunately, quite a big bug.
Chasing new versions, and hoping the new fix coming 'tomorrow' doesn't create new problems is not going to cut it for serious client work, not to mention when I have to consider the other factors such as other artists I am collaborating with, I'm not working inside of a bubble.
That's why I love the idea of Blender's LTR versions, studios and production-level work know that even if the feature set is a few months/years behind, the bugs will still be fixed so we're not stuck with a broken version and can get work done consistently.
Once I am done with this large project, and can navigate new features, I will be updating to 2023.