Instances and duplicates vs. random colors

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
TheBricksburgTheatre
Licensed Customer
Posts: 44
Joined: Thu Sep 07, 2023 9:13 pm

Yess, this works perfect.

Thank you so much. Really appreciate it!!

cheerz
Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

I've updated my Randomize Color Seed addon. It now refreshes the viewport/objects after the randomization. No need to trigger the viewport refresh yourself.

Just download the addon again. Remove the old one and install this one.

http://www.argfx.at/upload/octane_tools_0.1.0.zip
TheBricksburgTheatre
Licensed Customer
Posts: 44
Joined: Thu Sep 07, 2023 9:13 pm

Hi Andreas,

thank you very much. Really helpfull!!


cheerz
lance_uppercut
Licensed Customer
Posts: 12
Joined: Fri Jan 23, 2015 12:51 am
Location: Toronto, Canada

It appears that instances from geometry nodes aren't getting their IDs properly translated to the Octane scene graph.
I made a test with geometry node instances to the left, and instances on faces to the right. As you can see in the first image, the instance range node isn't working with the geo node instances, but it's fine on the face instances.
Screenshot 2024-02-25 234604.png
I checked the Octane scene node graph, and sure enough, the scatter node corresponding to the geometry node instances has '0' for every ID field.
Screenshot 2024-02-25 235944.png
I have verified that under to Object properties, Octane Settings > Object Type is set to 'Scatter', and 'Maximize Instances' is on.
The Random Color Texture node seems to work fine, which I guess means, that it doesn't use the ID field at all.

One other thing I'd like to clarify,if a developer is around: does Octane make any use of the ID attribute from Geometry Nodes?

Thank you,
Sebastian
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