
Mortar and Pestle
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Nice start.
Regarding the parkett I'd lower the bump, and (maybe) play with the specular map a bit more?
Regarding the pestle+mortar maybe a bit more spec would help - the texture is too present in my opinion, it looks a bit "flat" to me. Adding reflections should help...
Keep going!
Regarding the parkett I'd lower the bump, and (maybe) play with the specular map a bit more?
Regarding the pestle+mortar maybe a bit more spec would help - the texture is too present in my opinion, it looks a bit "flat" to me. Adding reflections should help...
Keep going!

2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Some minor environment adjustments made, and of course the bread board. I'm still using the demo version, due to some problems purchasing the software, which are still being addressed and consequently I cannot save the file; so once I exit this project there is no going back. Here are some alternative images.
I much prefer the last one.
Even if your chopping board's texture would look completely flat and "bumpless" in the real world, it's always a good idea to put a very very little bit of bump and spec map in a 3D image.
Keep it going, it's getting better!

Even if your chopping board's texture would look completely flat and "bumpless" in the real world, it's always a good idea to put a very very little bit of bump and spec map in a 3D image.
Keep it going, it's getting better!

2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0