I dug a bit into those nodes and they aren't too fruitful at the moment - at least I didn't find a way yet. A lot of those might work better in C4D where they might be able to access tags that make them work better.
MaterialNode ... this one seems to change when you use different Material nodes inside a material (maybe worth digging into that one).
...PinName ... had no luck with those.
ObjectNodeName ... you can use these to group instanced object. The ones who share the same instance also share the same color in the matte pass.
InstanceID ... this might be useful in scattering or arrays. But I didn't look into that too much.
Cryptomatte Object ID Outout
- TheBricksburgTheatre
- Posts: 44
- Joined: Thu Sep 07, 2023 9:13 pm
Hi Andreas,
thx a lot for doing a research on your own. As you mentioned I find also a lot of infos but only C4D related which is not transferable to Blender.
As soon as I discovering some new insights I will let you know for sure.
Thank you for participating in this forum.
Cya, cheerz Chris
thx a lot for doing a research on your own. As you mentioned I find also a lot of infos but only C4D related which is not transferable to Blender.
As soon as I discovering some new insights I will let you know for sure.
Thank you for participating in this forum.
Cya, cheerz Chris
