Scatter on Particles with Motionblur

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Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

Hey there, i really love the scatter feature of octane. Its really cool to use different shapes on particle simulations. The only downside is that i can't manage to make the particles rotate according to particle attributes and most importantly enable motion blur.

Is there some way to do this?
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bepeg4d
Octane Guru
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Location: Italy
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Hi,
which Octane plugin are you using exactly?

Do you mind to share some screenshots and possibly a simple example scene?

ciao,
Beppe
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

I'm using the Modo Plugin, but I'm actually talking about octane standalone. I can import alembic particle caches and they render fine with motionblur with the standard sphere primitive. I found out that it's also possible to use the cache with the scatter on surface node, which makes it possible to use your own shapes for the particles. The only downside is that I can't get motionblur to work. In addition i would like to use particle attributes to control the orientation of the scattered meshes.

Edit: https://docs.otoy.com/StandaloneH_STA/S ... urface.htm
Distribution on Particles - This option will distribute the instanced on particles
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

john_otoy
OctaneRender Team
Posts: 246
Joined: Tue Aug 10, 2021 9:38 pm

Hesekiel2517 wrote:Here is a sample scene for you:
Thanks for the scene. I'm not sure if this is a bug or limitation. We'll look into it.
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jobigoud
OctaneRender Team
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Joined: Sat Aug 15, 2015 1:28 pm

This is not implemented at this time, it’s a limitation.
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

Thank you for looking into this. I hope this will be added at some point. Using the scatter on surface node is incredibly fast!
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