Hey there, i really love the scatter feature of octane. Its really cool to use different shapes on particle simulations. The only downside is that i can't manage to make the particles rotate according to particle attributes and most importantly enable motion blur.
Is there some way to do this?
Scatter on Particles with Motionblur
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Hi,
which Octane plugin are you using exactly?
Do you mind to share some screenshots and possibly a simple example scene?
ciao,
Beppe
which Octane plugin are you using exactly?
Do you mind to share some screenshots and possibly a simple example scene?
ciao,
Beppe
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
I'm using the Modo Plugin, but I'm actually talking about octane standalone. I can import alembic particle caches and they render fine with motionblur with the standard sphere primitive. I found out that it's also possible to use the cache with the scatter on surface node, which makes it possible to use your own shapes for the particles. The only downside is that I can't get motionblur to work. In addition i would like to use particle attributes to control the orientation of the scattered meshes.
Edit: https://docs.otoy.com/StandaloneH_STA/S ... urface.htm
Edit: https://docs.otoy.com/StandaloneH_STA/S ... urface.htm
Distribution on Particles - This option will distribute the instanced on particles
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Here is a sample scene for you:
https://www.dropbox.com/scl/fi/0hz5icqr ... vbufr&dl=0
https://www.dropbox.com/scl/fi/0hz5icqr ... vbufr&dl=0
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Thank you for looking into this. I hope this will be added at some point. Using the scatter on surface node is incredibly fast!