Hi,
I would need some tips.
I have made an interior that has lots of lights and some reflective surfaces. Problem is that whatever I do I don´t seem to get nice clean reflections. Light reflections are all pixelated and bad looking. (See attachments.)
I used the wine glass spot as an example.
I think I have good render attributes but maybe there is something that I dont know about:
1. Wine glass is well Subdivided (200.000 polys)
2. Hot Pixel visibility 20%
3. Path Tracing
4. Max Samples 8500
5. Diffuse and Glossy depth 26
6. Caustic blur 90%
7. GI clamp 10
What should I look next?
Thanks!
Reflection question
Moderator: juanjgon
Hi Elsksa,
I went through the link you sent and did a lot of testing. None of the tips made a lot of difference.
Adding a lot of samples helped. With ~25.000 samples the result started to be pretty good. (I know that so many samples is not a good thing.)
But I think the DOF is the big reason of those "unresolved spots". Without DOF it looks good almost right away.
Problem is that I want the DOF "look".
Is there any tips about DOF quality regarding to my case with those unresolved areas?
Thanks,
I went through the link you sent and did a lot of testing. None of the tips made a lot of difference.
Adding a lot of samples helped. With ~25.000 samples the result started to be pretty good. (I know that so many samples is not a good thing.)
But I think the DOF is the big reason of those "unresolved spots". Without DOF it looks good almost right away.
Problem is that I want the DOF "look".
Is there any tips about DOF quality regarding to my case with those unresolved areas?
Thanks,
I still think I did everything right and no bokeh map.
But good that you mentioned changing kernel. Because that was what really worked!
PMC kernel did exactly what I was looking after. I have never used PMC with interior pics but now it seemed to be the answer.
I attached some examples with bad PathTracing result and PMC result with approx. same time rendering.
But good that you mentioned changing kernel. Because that was what really worked!
PMC kernel did exactly what I was looking after. I have never used PMC with interior pics but now it seemed to be the answer.
I attached some examples with bad PathTracing result and PMC result with approx. same time rendering.