I can't follow whole of the discussion, but primitives and analytics are oriented different on Core side. Plugin apply some correction to obtain same direction. For analytics, you need to set "Rotation order=YZX".SilentPartnersStudio wrote:
Correct.
And when I do this, the direction is reversed.
both the same: disc rotated +180:
Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
R7 is working great here.
Thanks, Aoktar.
I wish there was a way to select all "Glossy" materials, all "Diffuse" ones.... you know, on Material manager.
Cause now I have many projects with 2022 materials and wish to upgrade all at once double BRDF models: typically Octane >>> Lambertian and Octane >>> GGX switch.
Any way to do that fast or maybe some feature to implement it?
Regards,
Thanks, Aoktar.
I wish there was a way to select all "Glossy" materials, all "Diffuse" ones.... you know, on Material manager.
Cause now I have many projects with 2022 materials and wish to upgrade all at once double BRDF models: typically Octane >>> Lambertian and Octane >>> GGX switch.
Any way to do that fast or maybe some feature to implement it?
Regards,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Nice to hear!Kalua wrote:R7 is working great here.
Thanks, Aoktar.
I wish there was a way to select all "Glossy" materials, all "Diffuse" ones.... you know, on Material manager.
Cause now I have many projects with 2022 materials and wish to upgrade all at once double BRDF models: typically Octane >>> Lambertian and Octane >>> GGX switch.
Any way to do that fast or maybe some feature to implement it?
Regards,
Your request is special one, better to use a script for that. Do you want something like that?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Can we have the option to remove this automatic material connection when importing images?
Right now if I drag eg. a normal map, it also drags in node editor, roughness and bump.
No matter how many times i ll try drag just 1 image it draags multiple that i dont need. Then if there are multiple LODs in same folder (which is very typical from quixel), when I try to drag LOD0 from normals, just adds 3 other normal maps but not LOD0.
Just a few cases that happened today thats why i remember specifically. But yes, to my request: can we have an option to disable this behavior?
Other than that r7 is great!
Right now if I drag eg. a normal map, it also drags in node editor, roughness and bump.
No matter how many times i ll try drag just 1 image it draags multiple that i dont need. Then if there are multiple LODs in same folder (which is very typical from quixel), when I try to drag LOD0 from normals, just adds 3 other normal maps but not LOD0.
Just a few cases that happened today thats why i remember specifically. But yes, to my request: can we have an option to disable this behavior?
Other than that r7 is great!
Not sure what do you mean exactly with that! It's here in picture how to activate/deactivate the PBR texture detection/connect option if you talk about it!thanulee wrote:Can we have the option to remove this automatic material connection when importing images?
Right now if I drag eg. a normal map, it also drags in node editor, roughness and bump.
No matter how many times i ll try drag just 1 image it draags multiple that i dont need. Then if there are multiple LODs in same folder (which is very typical from quixel), when I try to drag LOD0 from normals, just adds 3 other normal maps but not LOD0.
Just a few cases that happened today thats why i remember specifically. But yes, to my request: can we have an option to disable this behavior?
Other than that r7 is great!
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes... definetly... I have many many assets in library stores. Ican see myself updating all those shaders to reuse in future projects.aoktar wrote:Nice to hear!Kalua wrote:R7 is working great here.
Thanks, Aoktar.
I wish there was a way to select all "Glossy" materials, all "Diffuse" ones.... you know, on Material manager.
Cause now I have many projects with 2022 materials and wish to upgrade all at once double BRDF models: typically Octane >>> Lambertian and Octane >>> GGX switch.
Any way to do that fast or maybe some feature to implement it?
Regards,
Your request is special one, better to use a script for that. Do you want something like that?
Every bit of help will save me lots of time.
Regads,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
That was exactly what i was looking for! thanksaoktar wrote:Not sure what do you mean exactly with that! It's here in picture how to activate/deactivate the PBR texture detection/connect option if you talk about it!thanulee wrote:Can we have the option to remove this automatic material connection when importing images?
Right now if I drag eg. a normal map, it also drags in node editor, roughness and bump.
No matter how many times i ll try drag just 1 image it draags multiple that i dont need. Then if there are multiple LODs in same folder (which is very typical from quixel), when I try to drag LOD0 from normals, just adds 3 other normal maps but not LOD0.
Just a few cases that happened today thats why i remember specifically. But yes, to my request: can we have an option to disable this behavior?
Other than that r7 is great!
Keep in mind that with this option emabled, when I drag textures from a folder to node editor, brings random textures in and not the ones that I select. But good to know that I can disable this behavior.
Contact me by PM for detailsKalua wrote:Yes... definetly... I have many many assets in library stores. Ican see myself updating all those shaders to reuse in future projects.aoktar wrote:Nice to hear!Kalua wrote:R7 is working great here.
Thanks, Aoktar.
I wish there was a way to select all "Glossy" materials, all "Diffuse" ones.... you know, on Material manager.
Cause now I have many projects with 2022 materials and wish to upgrade all at once double BRDF models: typically Octane >>> Lambertian and Octane >>> GGX switch.
Any way to do that fast or maybe some feature to implement it?
Regards,
Your request is special one, better to use a script for that. Do you want something like that?
Every bit of help will save me lots of time.
Regads,
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Using Cinema4D version 2023.1-[R7]
C4D Latest Version.
As the title says. Bump maps don't work for me when a Standard Surface is used as a sub material.
Change it to Universal and boom, it works.
To get it to work I have to change it to 2022.1 Compatibility mode.
Any reason for this?
C4D Latest Version.
As the title says. Bump maps don't work for me when a Standard Surface is used as a sub material.
Change it to Universal and boom, it works.
To get it to work I have to change it to 2022.1 Compatibility mode.
Any reason for this?