Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023

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wangdanyang1120
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frankmci wrote:
wangdanyang1120 wrote:After installing Octane 2023.1-R7, I am unable to launch C4D. The C4D version is 2023.2.1.It consistently gets stuck at 'Initializing plugins 100%.
Everything was functioning normally with Octane 2023.1-R6.
You might double check the Octane plugin folder to make sure all non-C4D 2023 components have been deleted.
Thank you for the reminder. I have already deleted the extra components before that.
frankmci
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wangdanyang1120 wrote: Thank you for the reminder. I have already deleted the extra components before that.
There's also the "plugins in the app directory vs the preferences directory" thing. That has bitten me more than once. Maxon's attempt to force standardization of that several versions back seems to have failed.
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SSmolak
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DinoMuhic wrote: Sorry I dont have an account at Graswald but I tested it with Quixel Megascans assets and there the translucency map also has to be interpreted lineary (1.0 Gamma) to look correct.
Please see attached video how Quixel Bridge creating Octane materials in C4D with default gamma 2.2 for translucency.
Please repair.
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Bridge_Oct_Mat.zip
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Architectural Visualizations http://www.archviz-4d.studio
freeter_e
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material drag from asset browser
live viewer not update
Please check out the video below

C4D2024.1.0
Octane 2023.1-R7
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Q.mp4
(5.43 MiB) Downloaded 3682 times
SilentPartnersStudio
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Note sure if it has been mentioned, but if you set the area light to a disc shape, the direction of illumination flips to negatize z, instead of positive z.
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bepeg4d
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SilentPartnersStudio wrote:Note sure if it has been mentioned, but if you set the area light to a disc shape, the direction of illumination flips to negatize z, instead of positive z.
yes, Disk primitive is only supported by new Analytic light:
viewtopic.php?f=85&t=82023&p=427165&hilit=disk#p427165

ciao,
Beppe
SilentPartnersStudio
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bepeg4d wrote:
SilentPartnersStudio wrote:Note sure if it has been mentioned, but if you set the area light to a disc shape, the direction of illumination flips to negatize z, instead of positive z.
yes, Disk primitive is only supported by new Analytic light:
viewtopic.php?f=85&t=82023&p=427165&hilit=disk#p427165

ciao,
Beppe
It's interesting, because it is in the documentation, and it works fine if I flip the scale negative on the z axis.
So seems supported, but broken...
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disc area light.JPG
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bepeg4d
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Hi,
sorry, that image was made when only default light mode was available.
Octane lights are differently optimized for AI Lights, depending on the type:

- Default = only Rectangle
- Use primitives = Rectangle, Sphere
- Analytic = Rectangle, Sphere, Disk, Tube

You can use the Default or Primitive modes with Disk Area Light, but it is like using a Disk object with Diffuse Emitter material.
Note that in Default and Primitive mode, you can see the segments of the disk.
IMG_0560.jpeg
ciao,
Beppe
SilentPartnersStudio
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bepeg4d wrote:Hi,
sorry, that image was made when only default light mode was available.
Octane lights are differently optimized for AI Lights, depending on the type:

- Default = only Rectangle
- Use primitives = Rectangle, Sphere
- Analytic = Rectangle, Sphere, Disk, Tube

You can use the Default or Primitive modes with Disk Area Light, but it is like using a Disk object with Diffuse Emitter material.
Note that in Default and Primitive mode, you can see the segments of the disk.
The attachment IMG_0560.jpeg is no longer available
ciao,
Beppe
Correct.
And when I do this, the direction is reversed.

both the same:
disc area light 03.JPG
disc rotated +180:
disc area light 02.JPG
SilentPartnersStudio
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In the texture emission, the lightpass attribute has not been adjusted to accept values higher than 8.
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emission_lightpass_limit.JPG
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