Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023
Moderators: ChrisHekman, aoktar
- krisclemson
- Posts: 8
- Joined: Sun Mar 24, 2019 10:57 pm
When the size of the Area Shape gets smaller (5cm x.y.) the Gobo will get more focused, but the light beams will stop mid way.
If the size of the Area Shape gets larger (30cm x.y.) the Gobo will be out of focus, but the beams will shoot further.
It would be nice if the beams would still persist even with a very small emitter.Does it have any specific cache folder somewhere ? I can't find anything on my hdd storages that looks like cache folder.aoktar wrote:As I said that we don't cache something that's visible to user. Takes will cause load the unloaded parts when you switch on/off.SSmolak wrote:I will check again but as I said - it cache them again and again for every render Take. Maybe it is caused by Take system which trigger them to reload ?aoktar wrote: It works! How do you check it that should be wrong there...
Architectural Visualizations http://www.archviz-4d.studio
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
Use the Falloff Radius in the Octane Light Tag > Light Settings > Analytic Parameters to control the length of the Analytic Light Beam, as shown in the image.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Color Correction Hue is not backward compatible anymore. It has parameter from -1 to 1 but loads old scenes with hue much greater values - it cause visible color mismatch.
Saving doesn't work if the same file exist before - so no overwrite. EXR (Octane) using $take in filename.
Saving doesn't work if the same file exist before - so no overwrite. EXR (Octane) using $take in filename.
Architectural Visualizations http://www.archviz-4d.studio
CC was like that in 2022.x and guys turned from a wrong decision with this. It will not broke the old compatibility else of WIPs of 2023.SSmolak wrote:Color Correction Hue is not backward compatible anymore. It has parameter from -1 to 1 but loads old scenes with hue much greater values - it cause visible color mismatch.
Saving doesn't work if the same file exist before - so no overwrite. EXR (Octane) using $take in filename.
Saving problem must be related with your side, not us.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I forgot about other little issue. If custom AOV is used it is set by default to "none - primary rays only" but it works like "reflections and refractions". There is need to change it manually and switch again to "none" if we want it by default.
Architectural Visualizations http://www.archviz-4d.studio
I cannot see this. How do you check it? Opened in standalone and checked?SSmolak wrote:I forgot about other little issue. If custom AOV is used it is set by default to "none - primary rays only" but it works like "reflections and refractions". There is need to change it manually and switch again to "none" if we want it by default.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Please see - it's need to switch from "none" to something else and again to have real "none"aoktar wrote: I cannot see this. How do you check it? Opened in standalone and checked?
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Architectural Visualizations http://www.archviz-4d.studio