Hello everyone.
I am starting with different Tutorials for Cinema 4d and Octane Plugin.
I would like to get a better Result at the Walls. I really need a Displacement Map with a Wallpaper of Rough Surface.
I finally was getting this Kind of Lighting in the Scene. Far better than my Resusts with other Renderer.
I need some advise at the Interior and the Skin and Cloth for my Character. I am preety new to the Functions of Octane for Cinema 4d.
Especiely The Setup for the Lights and the SSS Settings would be Helpfull.
Here are my Screens.
First Interior with Octane
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
You might want to look into bump and normal mapping before you try displacement on your walls. It is a subtle enough effect that you really don't need to pay the price of all those extra polygons.
If you have some real-world examples of what you are looking for, we might be able to make some better suggestions.
If you have some real-world examples of what you are looking for, we might be able to make some better suggestions.
Animation Technical Director - Washington DC
I have some Troubles to Setup the Walls rightly with a Noise Shader.
I got only big Shades of the Bump and cannot get it smoother and smaler.
Would be a Baked Texture better, or do i get somewhere a Rough Wallpaper Bump/Displacement Shader ?
The other Shaders of the Object are no Problem. I need a good Advice at the Walls. Here i use a Bump Map.
I got only big Shades of the Bump and cannot get it smoother and smaler.
Would be a Baked Texture better, or do i get somewhere a Rough Wallpaper Bump/Displacement Shader ?
The other Shaders of the Object are no Problem. I need a good Advice at the Walls. Here i use a Bump Map.
Well, this is my actual Final.
I have to work on the Warm and Blue Light Setti9ngs. At the moment i ahve a Hard White Lighting.
At leat in Cinema 4d 2023.2.2 there are Rought Wallpapers in teh Asset. I had first to Set the right Blur of the Screen.
300 Samples
Diffuse/Specular 10
Rendertime 2.12 Min.
I have to work on the Warm and Blue Light Setti9ngs. At the moment i ahve a Hard White Lighting.
At leat in Cinema 4d 2023.2.2 there are Rought Wallpapers in teh Asset. I had first to Set the right Blur of the Screen.
300 Samples
Diffuse/Specular 10
Rendertime 2.12 Min.
Well.
This was a hard landing.
I am very sorry for my Mistakes i have made.
At least now i figured out the right Setting.
I use c4d r23 and the actual Octane Multiversion. Very nice tool.
The whole Secret is to make the right Setup for the Room itself and mostly important to set all Shaders to Octane or Lambertian. And use the Standard Material or the Universal. Never use Oren Nayar.
In this Scene i got just 4 Area Lights for the Windows, and a single Texture Sky Shader. Not the HDRI Sky Shader.
I still used my old bought Shaders, but i convertet them in Substance Painter and made my own Normal and Displacement Shaders.
The last Point i have to work on is that the Light still seems to be cold.
Can anyone give me a Tip how i can modify the Lighttemperature to get a nice warm Lighting ?
At least this is my current Status on Interiors.
This was a hard landing.
I am very sorry for my Mistakes i have made.
At least now i figured out the right Setting.
I use c4d r23 and the actual Octane Multiversion. Very nice tool.
The whole Secret is to make the right Setup for the Room itself and mostly important to set all Shaders to Octane or Lambertian. And use the Standard Material or the Universal. Never use Oren Nayar.
In this Scene i got just 4 Area Lights for the Windows, and a single Texture Sky Shader. Not the HDRI Sky Shader.
I still used my old bought Shaders, but i convertet them in Substance Painter and made my own Normal and Displacement Shaders.
The last Point i have to work on is that the Light still seems to be cold.
Can anyone give me a Tip how i can modify the Lighttemperature to get a nice warm Lighting ?
At least this is my current Status on Interiors.
