Cinema4D version 2023.1-Beta3-R4 27.09.2023

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SSmolak
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Painting on textures from Octane material is limited only to white color. There is no way to change color.
UV_paint_no_color.png
Not only painting but even fill bitnmap doesn't work with other colors.

Probably because Octane channels are not connected to corresponding ones in C4D, they are called "custom" :
oct_cust.png
oct_cust.png (10.77 KiB) Viewed 1875 times
Paint Wizard Setup doesn't work too. It don't know where, to which Octane material channel connect created texture.

All other C4D materials works fine, node based and Redshift ones too.
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aoktar
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rgbjoy wrote:I looks like a spline with object tag, hair tab bug is back. I swear this was fixed in a previous 2022 build.

The hair tab with the same root thickness and tip thickness is expected to visually be the same around a spline.

Here's the file: https://www.dropbox.com/scl/fi/ijzg9bp0 ... k61yh&dl=1
I remember it! Probably we lost the revision, I'll fix it again
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special.agent1990
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I noticed the new Octane Direct Light still does not work in Cinema 4d ...!
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SSmolak
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There is no way to select Refraction Direct or Indirect in AOV - it select both of them everytime but none of them is turned on in viever
AOV refract.png
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aoktar
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SSmolak wrote:There is no way to select Refraction Direct or Indirect in AOV - it select both of them everytime but none of them is turned on in viever
AOV refract.png
These are deprecated, I'll remove from the AOV list. Junks on the resource file
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aoktar
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special.agent1990 wrote:I noticed the new Octane Direct Light still does not work in Cinema 4d ...!
Yes correct! It has changed in the core for transform parameter, I'm trying to adapt it to new option.
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special.agent1990
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You cannot assign a "Light pass ID" bigger than 8 to a blackbody emission node.it should be 20.
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SSmolak
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Focal depth slider ( Camera tag ) as many other has wrong behavior while editing - its max value is way too low ( 104 ) and navigating using text box is way to slow even using shift key. Many other text boxes have wrong behavior while using arrows with or without shift & alt keys - too fine, small values.
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special.agent1990
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"Fog Volume" does not take into account the "spread angle" parameter of the analytic light.
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desire
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Is it norm to get multiple Material ID passes with active RenderLayerMask checkboxes? Even if RenderLayerMask AOV is added but unchecked at AOV passes tab.
Saving goes to layered PSD.
Thank you.

See screenshots from PS, take a look at layer tab
(different alpha channel settings tested, but additional layers still saved)
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2023-09-13_12-41-19.png
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