Scatter objects not receiving Parent's ObjectTag properties

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Hurricane046
Licensed Customer
Posts: 100
Joined: Wed Jul 25, 2018 6:57 am

We've been encountering very annoying issue where Octane Scatter children objects HAVE to have their own ObjectTags because they don't inherit their parent's one. Which is quite uncommon behavior in C4D and Octane. Would it be possible to force Octane Scatter to inherit their parent's ObjectTag properties?
We're keeping finding holes during compositing because Octane Scatter is doing it's own thing while every other object is functioning properly. Thanks!

Image
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aoktar
Octane Plugin Developer
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It should be different than other objects. Uses the tag from the child clones. Try it!
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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Hurricane046
Licensed Customer
Posts: 100
Joined: Wed Jul 25, 2018 6:57 am

Yes we're currently applying the ObjectTag to children but that seems like a bad practice.

Image

When there is no ObjectTag on the children it should inherit whatever ObjectTag is in the hierarchy before it. Just like every other object does. Whatever ObjectTag you apply on the highest Null in the hierarchy - all of the children will automatically inhert the properties.

When we have like 12 Octane Scatter objects and each has 17 different objects in it (branches, bushes, rocks, fences,...). We always have to check and re check if all the children have their individual tags set properly since they don't inherit their parent's tag. :|
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aoktar
Octane Plugin Developer
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I know the purpose of you but there are internal reasons to don't make it like. It's technical for the design of the system. Anyway I'll check it again whether that's possible to do, but don't put much hope.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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