NEW: Octane X - is finally here! [MEGA FAQ THREAD]

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atoyuser1
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bepeg4d wrote:Ok, let's try to do a recap.

It was not possible to have a single OctaneX version supporting any type of Mac's GPU, so from some time, the OctaneX project has been divided in two:
  • OctaneXPR versions for AMD GPUs (Vega, Navi, Big Navi)
  • OctaneX 2022.1 or greater for Apple silicon M1/M2 native

Will OctaneXPR ever be upgraded to 2021, 2022? Or will it go no further than 2020? Thanks
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bepeg4d
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atoyuser1 wrote:
bepeg4d wrote:Ok, let's try to do a recap.

It was not possible to have a single OctaneX version supporting any type of Mac's GPU, so from some time, the OctaneX project has been divided in two:
  • OctaneXPR versions for AMD GPUs (Vega, Navi, Big Navi)
  • OctaneX 2022.1 or greater for Apple silicon M1/M2 native

Will OctaneXPR ever be upgraded to 2021, 2022? Or will it go no further than 2020? Thanks
Sorry, I don't have an official answer on this, I can only share my personal opinion, and it is not positive.
Since new Mac Pro M2 cannot use PCI AMD GPUs, I don't think there will be a future for AMD support from Apple :roll:

Let' see.

My two cents.
ciao,
Beppe
atoyuser1
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ah so it's in Apple's hands. Ok thank you!
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3dworks
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cjadams wrote:Looking at setting up my own little Beowulf cluster of mac minis…for 3d rendering

Mind blown! - I never once even suspected going down this particular path …but you know a fully loaded Mac mini acting as a dumb GPU for “Network rendering” … it’s about half the price of a RTX 4090 - I can actually get like four or five of them into a cluster …and Network render from a Mac Studio machine as my master - The studio by itself handles all of the Adobe apps or daVinci resolve for editing of video, etc. while the mac minis are acting as dumb rendering units …best of both worlds and silent! - And octane render my subscription it automatically comes with 10 render node licenses…..and if i need more speed rendering for a tight deadline…i just send it to the online RNDR “render farm” with one click!

Also - does anybody happen to know how much extra render nodes are after you use up your 10 with the Studio license?
Interesting! What Mac mini's with which specs are you using for that cluster?
Cheers Markus
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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cjadams
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OK so basically M1/M2 is our only real future..

I see having 2 choices..

1 - multiple mac minis or multiple mac studios being nodes today. (net render works that way right now yes?
or
2 - Mac / PC net render (which does not currently work)

so what… are we talking at least a year timeframe before we can use a PC to do the heavy lifting from the mac?

bepeg4d wrote:
atoyuser1 wrote:
bepeg4d wrote:Ok, let's try to do a recap.

It was not possible to have a single OctaneX version supporting any type of Mac's GPU, so from some time, the OctaneX project has been divided in two:
  • OctaneXPR versions for AMD GPUs (Vega, Navi, Big Navi)
  • OctaneX 2022.1 or greater for Apple silicon M1/M2 native

Will OctaneXPR ever be upgraded to 2021, 2022? Or will it go no further than 2020? Thanks
Sorry, I don't have an official answer on this, I can only share my personal opinion, and it is not positive.
Since new Mac Pro M2 cannot use PCI AMD GPUs, I don't think there will be a future for AMD support from Apple :roll:

Let' see.

My two cents.
ciao,
Beppe
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bepeg4d
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Hi cjadams,

nope, Network rendering is not currently available in OctaneX M1/M2 versions, but, since they are distributed in free Prime license only, you can use C4D Team Render with unlimited number of nodes (normally you should need a Studio+ license per node).

For full multi platform Network rendering we ned to wait for next 2023.2 major SDK update, with new revisited geometry pipeline:
IMG_8646.jpeg
ciao,
Beppe
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cjadams
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Do we have any idea on "tiime frame" fo this update?
bepeg4d wrote:Hi cjadams,

nope, Network rendering is not currently available in OctaneX M1/M2 versions, but, since they are distributed in free Prime license only, you can use C4D Team Render with unlimited number of nodes (normally you should need a Studio+ license per node).

For full multi platform Network rendering we ned to wait for next 2023.2 major SDK update, with new revisited geometry pipeline:
IMG_8646.jpeg
ciao,
Beppe
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shtl_1
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Joined: Sat Feb 08, 2020 8:14 am

Hello there.

I get crash every time I close Octane Viewer, and every time I quit c4d. (It's Octane, If I disable it every thing rus fine).

M1 Ultra (MAc Studio 2022), Ventura 13.4, Octane latest stable version.
EDIT: Cinema4d 2023.2.1 Cinema4d 2023.2.2

Note that if I don't open a file I don't crash. Only if I use a Octane file.

Is it hard to correct?


(appart that very annoying bug, I must admit I don't get much crashes).
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bepeg4d
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Hi shtl_1,
please close c4d, then try to delete the oct.dat file, at the following path, the c4doctane preferences will be reset to default, and a new oct.dat file will be created on next c4d start:
`/Users/UserName/Library/Preferences/Maxon/Maxon Cinema 4D R2023_XXXXXXX/prefs/oct.dat`

If not enough, try to delete any custom c4d layout with c4doctane panels inside, and rebuild them from scratch.

Please also make sure to have installed the latest stable version 2022.1.1-R6:
https://render.otoy.com/customerdownloa ... OSX_m1.zip

ciao,
Beppe
Last edited by bepeg4d on Wed Aug 02, 2023 7:38 am, edited 1 time in total.
fischereder
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Joined: Tue Jan 23, 2018 4:03 pm

Specifications: MacBook Pro M2 Max / Ventura 13.3 / Cinema 4d 2023 / Octane X latest release R6 / Latest Greyscalegorilla Hub / Latest Insydium X-Particles

Thanks in advance for this forum post with many valuable tips!

Unfortunately, I have so many different scenarios where my in-process scenes crash that I can't even reproduce them at this time.

Sometimes I have to open Cinema 2-3 times in a row, another time Cinema says goodbye with a click on "Restart new render" in Octane and another time when simply changing textures from GSG Plus library.
This has been going on for 2 weeks now, forcing me to return to my old Windows workstation with GTX cards to finish pending projects :roll:

For now, I have to say that it was a wrong decision to switch to Mac M2 with C4D and Octane.
Possibly it has something to do with the fact that my scenes were created on Windows (except for the program versions used, the same setup).

I still hope that my setup will run with future releases.
As soon as I have more knowledge and can reproduce crashes, I will report it here.

BR, Chris
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