It works, range changed in 2023. -1,+1 transformed to -180,+180SSmolak wrote:Hue parameter from Color Correction node doesn't work at all.
UI is not yet perfectly adopted for slider range.
Moderators: ChrisHekman, aoktar
It works, range changed in 2023. -1,+1 transformed to -180,+180SSmolak wrote:Hue parameter from Color Correction node doesn't work at all.
Thanks for the update, here are a few issues I noticed:aoktar wrote:I've updated the build to Beta 1 version. Enjoy it!
nr.2 and nr.4 will be fixed. But nr.1 is Core related for my opinion. And weight is 0.8 in standalone too. There should be a reason to have it, don't know it!special.agent1990 wrote:Thanks for the update, here are a few issues I noticed:aoktar wrote:I've updated the build to Beta 1 version. Enjoy it!
1- In the Standard Surface material, increasing the "Bump Height" value from a certain point would cause a weird effect where it looks like two textures with a slight offset in position are used for the bump map input.
2- In the Standard Surface material, in the base layer, the default "diffuse BRDF model" is set to Octane, please change the default "diffuse BRDF model" in the Standard Surface to "Lambertian" or "Oren-Nayar".
3- In the Standard Surface material, the default "weight" in the "Base Layer" is set to 0.8, in most cases, this value needs to be 1, so it would be useful if it is set to 1 by default without having to change it to 1 every time you add a Standard Material to the scene.
4- there is an issue with the "sub_material" as well, when you change the material type to standard surface in the sub_material, it uses "Octane" diffuse BRDF model and there is no way to change it to "Lambertian" or "Oren-Nayar".
Thanks
There is an issue with the Direct light.aoktar wrote:I've updated the build to Beta 1 version. Enjoy it!
I don't think that's broken for any type of images as you told. Please give a scene to let us to check what you have.sethRichardson wrote:Texture scaling on greyscale image textures is broken.
Grayscale image texture set to a scale of 0.010 is on the left. A normal of the same exact texture at a scale of 0.010 on the right.
The right side is correct, the left side is incorrect.