Cinema4D version 2023.1-Beta1-[R1] 20.07.2023

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aoktar
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Hi all,
This is a Test plugin build based on 2023.1 Beta 1 SDK. There are still missing parts of new features and this is an experimental build. So we advise to not use this release for production purposes. Anyway any feedback will be much appreciated. Enjoy it!
This is the Standalone matching Standalone 2023.1 Beta 1.

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows.
Important: if using macOS, we strongly recommend that you update to version 13.3. Prior to 13.3, there is an OS related issue that causes a render failure consistently if you render for long periods of time.


IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


2023.1 Beta 1 [R1] plugin revisions
  • Most of the new features of Octane 2023.1, but we still have uncomplete nodes/features. They will be implemented on next builds

WINDOWS STUDIO+ BUILD (R19-R2023)
https://render.otoy.com/customerdownloa ... R1_win.rar

WINDOWS STUDIO+ DEMO BUILD (R19-R2023)
https://render.otoy.com/plugindownloads ... R1_win.rar

Mac OSX Prime BUILD (R25-R26/R2023)
Not available yet...



Please note the macOS build below will only work correctly on macOS 12.3.1 and newer, and only on Apple Silicon.

Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..
Last edited by aoktar on Fri Aug 18, 2023 5:51 pm, edited 3 times in total.
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eyeonestudio
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Thank You Ahmet. 2023.1 :)
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
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SSmolak
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Excellent, thank you for hard work !
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ShivaMist
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Thanks for the release! Analytics light are great :)
Amaterasu
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What's going on with the analyst light? Why does it work so badly, maybe I'm doing something wrong, I didn't have this problem in Standalone
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2023-06-29 18-00-19.mp4
(8.62 MiB) Downloaded 13045 times
twik25
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Joined: Thu Dec 28, 2017 4:18 am

Hi Ahmet,

Thank you for this! A few questions:

1. Looks like there is a limit of 4 Analytic Lights with light beams, is this correct? I know there is a limit to 8 analytic lights for now.

2. It appears that primitive lights are facing the wrong direction on the z axis when using area shape of Disc.

3. Is there any way you can build in a "fake" visible light solution? See attached. I would love to be able to not have to duplicate lights, and disable Visible on diffuse, specualar, and cast shadows to have visible lights. In an ideal world, there would be a "Fake Visible Light" section, so that we can control brightness and color.

4. I was able to save denoised passes with this on C4D 2023.2 with "show passes" on. So this appears to fix the stuck on displaying passes issue that has been 2022.1 and Cinema 2023.2, at least on my end.

Thanks again for your hard work.
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Cinema_4D_WbQtjhwuvC.jpg
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eyeonestudio
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Small Bug : Light > Spread Angle : Can't drag Slider, Input field is Ok.
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
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Kalua
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twik25 wrote:Hi Ahmet,

Thank you for this! A few questions:

1. Looks like there is a limit of 4 Analytic Lights with light beams, is this correct? I know there is a limit to 8 analytic lights for now.

2. It appears that primitive lights are facing the wrong direction on the z axis when using area shape of Disc.

3. Is there any way you can build in a "fake" visible light solution? See attached. I would love to be able to not have to duplicate lights, and disable Visible on diffuse, specualar, and cast shadows to have visible lights. In an ideal world, there would be a "Fake Visible Light" section, so that we can control brightness and color.

4. I was able to save denoised passes with this on C4D 2023.2 with "show passes" on. So this appears to fix the stuck on displaying passes issue that has been 2022.1 and Cinema 2023.2, at least on my end.

Thanks again for your hard work.
That seems to be the case: I also have up to 4 lights contributing to FOG.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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Kalua
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Thanks for the update, Aoktar!
Lots of new things coming up!
Some things I found are not working properly yet:
1. Lights ID numbering are incorrect?
2. With Analytic Parameters: I can't slide the Spread Angle with mouse clicked over the slider itself,only with omouse clicked over the number (C4D R2023).

Regards and thanks again!
Attachments
With Analytic Parameters: I can't slide the Spread Angle with mouse clicked over the slider itself,only with omouse clicked over the number (C4D R2023).
With Analytic Parameters: I can't slide the Spread Angle with mouse clicked over the slider itself,only with omouse clicked over the number (C4D R2023).
Lights ID numbering are incorrect?
Lights ID numbering are incorrect?
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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SSmolak
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Highly unstable. Hard freezes very often during simple scene manipulating with one object.
Architectural Visualizations http://www.archviz-4d.studio
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