Hello all,
any suggestion why scatter is extending out of bound of vertex map?
It overall follows the shape of the map but the scatters extended outside of it..
Any idea what could cause that?
Scatter does not limit within the vertex map
Moderators: ChrisHekman, aoktar
Hi,
please share a complete screenshot of the Octane Scatter attributes.
ciao,
Beppe
please share a complete screenshot of the Octane Scatter attributes.
ciao,
Beppe
No but PSR of objects will be overwritten. Keep the pivot points are almost centeredgeoyeo wrote:Could the issue be related with the initial position of the scattered objects?
What should be the initial position? all items at 0,0,0 XYZ ?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw