Scatter does not limit within the vertex map

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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geoyeo
Licensed Customer
Posts: 34
Joined: Mon Mar 29, 2021 8:43 pm

Hello all,

any suggestion why scatter is extending out of bound of vertex map?

It overall follows the shape of the map but the scatters extended outside of it..

Any idea what could cause that?
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bepeg4d
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Hi,
please share a complete screenshot of the Octane Scatter attributes.

ciao,
Beppe
geoyeo
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Sure here they are
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Settings
Plain Effector
Plain Effector
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geoyeo
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Joined: Mon Mar 29, 2021 8:43 pm

Could the issue be related with the initial position of the scattered objects?
What should be the initial position? all items at 0,0,0 XYZ ?
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Screenshot 2023-07-29 104329.png
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aoktar
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geoyeo wrote:Could the issue be related with the initial position of the scattered objects?
What should be the initial position? all items at 0,0,0 XYZ ?
No but PSR of objects will be overwritten. Keep the pivot points are almost centered
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geoyeo
Licensed Customer
Posts: 34
Joined: Mon Mar 29, 2021 8:43 pm

and is ok to have the object nesting the objects in a folder?
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