Yes.
I am aware of these solutions. C4Dzone solution has some limitations, I bought it and have used in some works.
The solution from Laub is cool too, perhaps the best one for now. Only thing I am not a big fan is they require to bake the textures with huge resolutions.
For that I use the Omintiles from Vizpark (very buggy application) and also requiere to bake big textures:
https://www.vizpark.com/shop/omnitiles-standalone/
But I think it's good to have options for different workflows. I still think there is need for a better solution, one that enable to use several textures on one material node and distributes into tiles (whatever cloned tiles or polygon islands)
Fstorm has provided connection with multitexture node, so I know it is not a GPU engine limitation. And yes, I know it may mean a lot of compromises for a multi-hosted engine like Octane.
C4D 2025.1.1 Octane v1.9 // Octane SA 2026.2, Windows 11 Pro, X399, AMD TR 2950X, <<2 X 3090 + NVlink>>, 128 GB RAM, NVIDIA SD 595.79
Octane User since V1 Beta
https://www.behance.net/PaperArchitect