Settings between Cam and Render

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Conna3005
Licensed Customer
Posts: 33
Joined: Sat Jun 03, 2023 6:22 am

I have Problems to find the right Settings for mjy Interior Scene.
In the octane renderer the Settings are good, but in the Standard Render i got a darker Image.

Copuld you help me out a Little ? What must i do ?
Attachments
Interior 1.jpg
elsksa
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Standard render as the native C4D Physical render?

The renderer's elements (lights, materials) are not fully interchangeable. This is likely a conformation mismatch (Camera Imager "Response" in Octane).
jayroth2020
OctaneRender Team
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Joined: Mon May 04, 2020 7:30 pm

Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
boxfx
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Why are you using the old standard render engine?

"Hi, I drive a Ferrari, how can I make my Ford Escort the same speed?"
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SSmolak
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jayroth2020 wrote:These two links may be of use to you:
As for this link ( https://help.otoy.com/hc/en-us/articles ... -Cinema-4D ) - setting OCIO in Project color management cause that all node gradients works different compared to non OCIO mode.
Architectural Visualizations http://www.archviz-4d.studio
Conna3005
Licensed Customer
Posts: 33
Joined: Sat Jun 03, 2023 6:22 am

Great.

I have installed the Color management and have set the Shaders.

Only one Problem. The texture from the Ground is making Color Bleeding.

How can i reduce it ? I tried Color Correction and Saturation but it is not working.

The Walls are having a light Tense.
Attachments
Interior Color.jpg
Interior Blank.jpg
Oct int 1.jpg
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SSmolak
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Location: Poland
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Try lower light intensity and increase camera exposure instead - just like real camera works in interiors.

Also change camera white point to 4500 kelvin, use "saturate to white". Use Octane Portal material for windows.
Zrzut ekranu 2023-07-04 180213.png
Even better result with ACES :
Zrzut ekranu 2023-07-04 182329.png
In general color bleeding is caused by Sun strenght so you can always decrease it in Ocatne Daylight panel.
Attachments
Interior_Light_ACES.zip
(83.16 KiB) Downloaded 54 times
Interior_Light.zip
(81.56 KiB) Downloaded 62 times
Architectural Visualizations http://www.archviz-4d.studio
Conna3005
Licensed Customer
Posts: 33
Joined: Sat Jun 03, 2023 6:22 am

Many Thx fo the Tips. They were Helpfull.

I got here my actual Result. I got only a Issue with the Denoiser. I am working on get the right Settings. The Walls look sloppy and there are Noises.

How can i correct the Shader of the Walls ?
Attachments
Oct int 2.jpg
Oct int 1.jpg
Desk.jpg
jayroth2020
OctaneRender Team
Posts: 488
Joined: Mon May 04, 2020 7:30 pm

Color bleeding in this case is caused by global illumination bounces with the GI Clamp. You can choose the Direct Lighting Kernel to minimize GI even more (as it does a single bounce only.) The question now becomes, "if you don't want (global illumination), why are you using Octane?" You are basically swimming upstream, as you are fighting what Octane specializes in...
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Conna3005
Licensed Customer
Posts: 33
Joined: Sat Jun 03, 2023 6:22 am

I may not use the HDRI Map.

With Octane Standard Light you can get a nice Result.

I still have Problems to adjust the Denoiser Settings. The Blur is far to strong.

What does the Blend do ? I have set a high amount of Min Smaples withz a weak Blending.

Here is a Shot of my Interior. After that a Char comes in.
Attachments
Int 2.jpg
Int 1.jpg
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