Octane Scatter problem

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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rwalker
Licensed Customer
Posts: 71
Joined: Thu Feb 19, 2015 5:13 am

OCT_SCATTER_PICTURE_VIEWER.jpg
The attachment OCT_SCATTER_LIVE_VIEWER.jpg is no longer available
Octane Scatter madness. I placed two models in a scatter object and used a subdivided plane as the placement map, using "vertex" as the location for the models to appear. They appear exactly right in the Live Viewer (first picture), but exactly wrong when rendered to the Picture Viewer (as shown in the second picture.)

Any ideas?

C4D 2023.2.2
Octane Render for C4D 2022.1.1 (R5)
Windows 10
rwalker
Licensed Customer
Posts: 71
Joined: Thu Feb 19, 2015 5:13 am

Only the Picture Viewer screenshot got posted. Here is the Live Viewer screenshot showing the behavior of Octane Scatter that I am expecting.
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OCT_SCATTER_LIVE_VIEWER.jpg
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bepeg4d
Octane Guru
Posts: 10364
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
did you use a C4D Subdivision Surface object for the plane?
If yes, it has a different subdivisions for Live View and Picture Viewer, better to use an Octane Object tag, with the subdivision settings in the Subdivision Group tab.
Image

In this way, the subdivision will be applied only at render time, the scene will be much easy to export and handle, and the polygon count will be the same between Live View and Picture Viewer.

ciao,
Beppe
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