Pixel filtering
Hi, it would be cool if we could get some advanced pixel filtering algorithms like Mitchel. The lack of filtering forces you to always render with a pixel size of 1.0 and deal with jagged edges, anti-aliasing and crisp fireflies. The standard Gaussian blur doesn't look great on the final render.
- Andreas_Resch
- Posts: 323
- Joined: Sat Jul 28, 2018 6:29 am
In one of my recent render tests I also saw that some textures were a lot more blurry in Octane than in the same rendering done in Cycles. Even when setting the Octane pixel filter to 1, the textures were quite a bit more blurry in Octane. In product shots where you have small text on labels, this can make a difference sometimes.
Here's a comparison between Cycles and Octane. Pixel filter for Octane was at 1.05.
Here's a comparison between Cycles and Octane. Pixel filter for Octane was at 1.05.
- Andreas_Resch
- Posts: 323
- Joined: Sat Jul 28, 2018 6:29 am
Is there an OSL version that works with Blender as well? Those seem to be C4D files.
- Andreas_Resch
- Posts: 323
- Joined: Sat Jul 28, 2018 6:29 am
Cool. So which version of those in the previous linked thread should I use in Blender? Will a C4LIB file work somehow? The shader in the embedded code window throws an error.
