How to create a light, like the one from a lighthouse

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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okytomo
Licensed Customer
Posts: 6
Joined: Fri Jul 03, 2020 9:25 pm

Hi everyone,

I'm working on a scene where I want to recreate the light produced by a lighthouse. It doesn't have to be physically correct, I'm just looking for a result that looks good aesthetically. I tried to do it using a spot light, but it generates these very sharp edges that I don't like.

Does anyone have any ideas on how I could make the light look better? I'm open to any suggestions.
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Screenshot 2023-05-21 222411.png
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bepeg4d
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Hi,
do you have a Scattering Medium node in the Environment node?

If yes, try to use a small Area Light, with SpotLight Distribution node in the Distribution slot/pin, instead of the Volume SpotLight.

ciao,
Beppe
okytomo
Licensed Customer
Posts: 6
Joined: Fri Jul 03, 2020 9:25 pm

bepeg4d wrote:Hi,
do you have a Scattering Medium node in the Environment node?

If yes, try to use a small Area Light, with SpotLight Distribution node in the Distribution slot/pin, instead of the Volume SpotLight.

ciao,
Beppe

Grazie Beppe! Can you help me out whit this also, I am doing a render and what I see on the preview is not what is coming out in the render.

I am using a transform node in my texture to make it fit well, but this is happening!
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Screenshot 2023-05-21 222411.png
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bepeg4d
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Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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You are welcome :)

About the texture transform issue, difficult to say...did you cache the simulation?

If yes, please share the scene with texture via Private Message, thanks.

ciao,
Beppe
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