Combined and Shadow pass in one rendering?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

Hello.

I'm on the next stage of exploring Octane and have arrived at render passes. Here's a question. Is it possible to have a "normal" pass (containing) all the objects and the shadow pass in one rendering like in the image below? I know it's possible to use render layers, but that would mean twice the render time. And as I usually render very high res images (8K+) this is a significant amount of time. Thanks for any advice.
RenderPasses_01.jpg
Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

Thanks for the reply.

In Cycles it is possible to get those two passed in one render run. That's why I asked.

About render layers. From what I understood, the render process starts from scratch for each render layer. If there's a way to get multiple render layer in one render run, that's great. I'll look for more information about that.

And no - I was not talking about single-file vs. multiple files. I'm fine with multiple files. Used them in Cycles as well.
linograndiotoy
OctaneRender Team
Posts: 1363
Joined: Thu Feb 01, 2018 7:10 pm

In Cycles it is possible to get those two passed in one render run. That's why I asked.
How do you do this?

AFAIK, you need to render the scene twice in Cycles as well, using view layers.

Which can be done in Octane as well.
View_Layers.blend
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Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

It's possible in one render run. If the "Shadow Catcher" is activated as a render pass, the objects and the shadow catcher are separated like this. Here a plane is below the sphere and it's marked as a shadow catcher in the object settings.
RenderPasses_02.jpg
But I guess I can come to a similar result if I extract the objects from the combined layer with an object mask.
linograndiotoy
OctaneRender Team
Posts: 1363
Joined: Thu Feb 01, 2018 7:10 pm

Andreas_Resch wrote:It's possible in one render run. If the "Shadow Catcher" is activated as a render pass, the objects and the shadow catcher are separated like this. Here a plane is below the sphere and it's marked as a shadow catcher in the object settings.
RenderPasses_02.jpg
But I guess I can come to a similar result if I extract the objects from the combined layer with an object mask.
In your previous example the shadow were not masked by the obejct, that's what I was thinking you needed.
Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

Yeah. That's not possible in Blender either. Not in one run. But I think I will go for extracting the objects from the combined pass. I hope I don't get any issues around the corners.
J.C
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This might be useful but not exactly what you wanted.
https://www.youtube.com/watch?v=bEgjnyNwOSg
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Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

Thanks, JC. I've watched this video before (and many more of Silverwing :)) But I will do it again when I deep-dive into all my export options.
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