Hello.
I'm on the next stage of exploring Octane and have arrived at render passes. Here's a question. Is it possible to have a "normal" pass (containing) all the objects and the shadow pass in one rendering like in the image below? I know it's possible to use render layers, but that would mean twice the render time. And as I usually render very high res images (8K+) this is a significant amount of time. Thanks for any advice.
Combined and Shadow pass in one rendering?
Hi,
If you are new to Octane, I would strongly recommend to consult some of these pages, such as "Kernel Settings" and any other one that may be helpful to you.
While I personally don't recommend it, multi-layer EXR is possibly what you meant to imply, AOVs (or "passes") into a single file. Disadvantages are essentially that all-in-one-single-file impacts on "performance", and having them separately provides higher flexibility and control.
That's what render-layers are for. There isn't any single AOV in any renderer that is a substitute to render-layers.Andreas_Resch wrote:Is it possible to have a "normal" pass (containing) all the objects and the shadow pass in one rendering like in the image below?
Wherever you read that, that's an erroneous information, or misinterpreted/misunderstood?Andreas_Resch wrote:I know it's possible to use render layers, but that would mean twice the render time.
If you are new to Octane, I would strongly recommend to consult some of these pages, such as "Kernel Settings" and any other one that may be helpful to you.
While I personally don't recommend it, multi-layer EXR is possibly what you meant to imply, AOVs (or "passes") into a single file. Disadvantages are essentially that all-in-one-single-file impacts on "performance", and having them separately provides higher flexibility and control.
- Andreas_Resch
- Posts: 319
- Joined: Sat Jul 28, 2018 6:29 am
Thanks for the reply.
In Cycles it is possible to get those two passed in one render run. That's why I asked.
About render layers. From what I understood, the render process starts from scratch for each render layer. If there's a way to get multiple render layer in one render run, that's great. I'll look for more information about that.
And no - I was not talking about single-file vs. multiple files. I'm fine with multiple files. Used them in Cycles as well.
In Cycles it is possible to get those two passed in one render run. That's why I asked.
About render layers. From what I understood, the render process starts from scratch for each render layer. If there's a way to get multiple render layer in one render run, that's great. I'll look for more information about that.
And no - I was not talking about single-file vs. multiple files. I'm fine with multiple files. Used them in Cycles as well.
Indeed, I don't recall that being possible in Octane. It could, but through workarounds, e.g. AOVs (which don't require a "re-rendering per AOV") with cryptomatte, which is what I was actually referring to, that I mistaken with render layers.Andreas_Resch wrote: In Cycles it is possible to get those two passed in one render run.
- linograndiotoy
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- Joined: Thu Feb 01, 2018 7:10 pm
How do you do this?In Cycles it is possible to get those two passed in one render run. That's why I asked.
AFAIK, you need to render the scene twice in Cycles as well, using view layers.
Which can be done in Octane as well.
- Andreas_Resch
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- Joined: Sat Jul 28, 2018 6:29 am
It's possible in one render run. If the "Shadow Catcher" is activated as a render pass, the objects and the shadow catcher are separated like this. Here a plane is below the sphere and it's marked as a shadow catcher in the object settings.
But I guess I can come to a similar result if I extract the objects from the combined layer with an object mask.
But I guess I can come to a similar result if I extract the objects from the combined layer with an object mask.
- linograndiotoy
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- Joined: Thu Feb 01, 2018 7:10 pm
In your previous example the shadow were not masked by the obejct, that's what I was thinking you needed.Andreas_Resch wrote:It's possible in one render run. If the "Shadow Catcher" is activated as a render pass, the objects and the shadow catcher are separated like this. Here a plane is below the sphere and it's marked as a shadow catcher in the object settings.
But I guess I can come to a similar result if I extract the objects from the combined layer with an object mask.
- Andreas_Resch
- Posts: 319
- Joined: Sat Jul 28, 2018 6:29 am
Yeah. That's not possible in Blender either. Not in one run. But I think I will go for extracting the objects from the combined pass. I hope I don't get any issues around the corners.
This might be useful but not exactly what you wanted.
https://www.youtube.com/watch?v=bEgjnyNwOSg
https://www.youtube.com/watch?v=bEgjnyNwOSg
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System – Windows 11
My Behance portfolio, Blender plugin FB support group