Denoiser Issues with Standard Surface

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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AlexeyAdamitsky
Licensed Customer
Posts: 103
Joined: Fri Oct 18, 2019 4:43 pm

Ok, I don't know if it's expected behavior or a bug. But it's definitely not the result a user would expect to get.

I used simple Diamond material using Standard Surface. Here are the settings:
Image

When Octane Denoiser is applied, the result is getting very muddy for the gems.
Image

As soon as I change the Transmission Weight up to 100% Denoiser works as expected.
Image

I assume it might be a bug.
john_otoy
OctaneRender Team
Posts: 246
Joined: Tue Aug 10, 2021 9:38 pm

Thanks for the report. I can reproduce this in standalone.
kabakZ
Licensed Customer
Posts: 48
Joined: Sat Sep 28, 2019 1:23 am

Hi Alexey, have you tried reducing the base weight to 0 or set it to Black? Also, did you get different result without a denoiser?
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