Painting textures using BodyPaint doeasn't update in Octane LV even with Check Paint textures turned on. And yes, I'm using C4D Bitmap node. I reported this year ago... Every time there is need to restart LV to see changes.
Also painting on Octane materials doesn't work at all.
Changes in Bitmap node ( C4D Baked ) doesn't update in OGL view.
Switching painting to Bump channel after painting in Color channel, cause that Octane loosing changes that were done in Color channel.
Generally BodyPaint 3D is not compatible with Octane.
Cinema4D version 2022.1.1-R6 (Obsolete stable) 08.07.2023
Moderators: ChrisHekman, aoktar
Architectural Visualizations http://www.archviz-4d.studio
Update detection is not available.SSmolak wrote:Painting textures using BodyPaint doeasn't update in Octane LV even with Check Paint textures turned on. And yes, I'm using C4D Bitmap node. I reported this year ago... Every time there is need to restart LV to see changes.
Also painting on Octane materials doesn't work at all.
Changes in Bitmap node ( C4D Baked ) doesn't update in OGL view.
Switching painting to Bump channel after painting in Color channel, cause that Octane loosing changes that were done in Color channel.
Generally BodyPaint 3D is not compatible with Octane.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
In other words, C4D's API doesn't provide third party developers with notification when the app has changed the content of a texture, so Octane doesn't know that there is anything that needs updating.aoktar wrote: Update detection is not available.
I'm guessing that C4D doesn't even change the source file right away, instead directly editing the data stored in the texture cache for the sake of interactivity, then writing the changes to disk once the active edit concludes. If this is the case, then Octane couldn't even monitor the source files for changed modification time stamps.
That's all just speculation on my part, but seems a reasonable internal pipeline.
Animation Technical Director - Washington DC
I wonder if Redshift support it. But there is another issue - there is no way to painting on Octane materials directly in viewport.frankmci wrote:That's all just speculation on my part, but seems a reasonable internal pipeline.
Architectural Visualizations http://www.archviz-4d.studio
Now that Redshift is under the Maxon umbrella, I wouldn't be surprised if they gave that engine special access beyond the public API, but that's purely speculation. I haven't actually tried it.SSmolak wrote:I wonder if Redshift support it. But there is another issue - there is no way to painting on Octane materials directly in viewport.frankmci wrote:That's all just speculation on my part, but seems a reasonable internal pipeline.
I suspect that painting on Octane materials is the same issue as real time viewing of painted C4D materials. There's a whole toolbox in C4D for accomplishing Bodypaint functionality. If C4D doesn't provide the hooks to access them, though, then OTOY would have to build their own implementation, which really isn't their core market. Many other tools already do that, and do it very well.
I am curious what the situation is with all the other Octane hosting 3D programs. Maybe there are some that give greater access to the native tool set than C4D does. But at this point in my 3D career, it's unlikely I'll switch again.
Animation Technical Director - Washington DC
It's same issue, you notified that recently. But I tried to do it years before, no any mechanism to tell us ıt's painted or accept it for painting. 3rd part shader are very limited on several areas. Still NO any example or support to improve these for viewport.SSmolak wrote:I wonder if Redshift support it. But there is another issue - there is no way to painting on Octane materials directly in viewport.frankmci wrote:That's all just speculation on my part, but seems a reasonable internal pipeline.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Standard Material issue - all parameters except color doesn't update in LiveViewer constantly on all channels - it update only if mouse button is released.
Architectural Visualizations http://www.archviz-4d.studio
It works well here, please check your setup againSSmolak wrote:Standard Material issue - all parameters except color doesn't update in LiveViewer constantly on all channels - it update only if mouse button is released.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Very strange. After restart sliders works fineaoktar wrote:It works well here, please check your setup again

Does it necessarily to automatically switching to 2x2 subsampling when there is some time of interface freeze for example during loading new HDR ? I have set Perf time to 1000ms but when large image is loaded it still change subsampling method.
Architectural Visualizations http://www.archviz-4d.studio