Need the look of constant shading - How?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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KeeWe
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Joined: Wed Nov 27, 2013 11:32 am

Hi guys,

Maybe Someone here can help me out. We are starting a new project going in a handpainted/cartoon/simple shading look. Therefore I need the look of "constant shading" from the viewport, like you can see in the attached pciture 1.

I can almsot 100% mimic the effect by simple using a texture emission node with surface brightness on and a value of 1 or 2. Disabling all the shadow options helps as well. The problem is: it influences the shadows on this objects of course.
See picture 2 where the look is right and picture 3 where the shadow is right. I would need a combination of those two.

Does anybody have an idea how to achieve it in octane? The last picture shows again what I need (right) and what I get (left)

I already searched online but couldn't find anything... maybe ther is an OSL script for that?

Thanks and all the best. :)

Edit: the order of the pictures is reversed.
Attachments
4.png
3.png
3.png (214.95 KiB) Viewed 601 times
2.png
2.png (198.5 KiB) Viewed 601 times
1.png
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Tim_Twisted
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Joined: Mon Apr 23, 2018 1:31 pm

Would a diffuse aov multiplied with shadows work? Otherwise I would disable all the bounces, and try to mix an illuminated leaf material with a diffuse leaf material to catch the shadows.
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bepeg4d
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What about using a Toon material with 0 line thickness?
6E171987-0663-434E-B721-C887D9FB2DBB.jpeg
You need to add a Toon Directional light as a child of the DayLight Environment.

ciao,
Beppe
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KeeWe
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Joined: Wed Nov 27, 2013 11:32 am

Thought of this as well but you still get shadows of the leaves itself. By using emission you can almost get completely rid of them, but other shadows as well.

@Tim_Twisted

yep, shadow AOV will probably be the way the go. I just hope the latest fix really works. :)
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